Setting the Scene

J. McNamara, O. Leimar
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Abstract

The chapter starts with an introduction to game theory in biology, describing its overall aims. The basic concept of frequency dependence is then presented, together with a number of illustrative biological examples. Next, the modelling approach is outlined, emphasizing that the theory aims to predict phenomena by seeking stable evolutionary endpoints. The scope and challenges of the field are described in the setting of the history of ideas that have been important for the theory, summarizing past successes as well as long-standing questions that are likely to require further development of the theory. The chapter ends with an overview of the main issues dealt with in the book, including the challenges that are taken up. These include taking into account the co-evolution of traits, exploring the consequences of variation, and the modelling social interactions as games over time. In particular for the latter, models that include behavioural mechanisms are likely to be essential for the success of game theory in biology.
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本章首先介绍了生物学中的博弈论,描述了它的总体目标。然后提出了频率依赖的基本概念,以及一些说明性的生物学例子。接下来,概述了建模方法,强调该理论旨在通过寻求稳定的进化终点来预测现象。该领域的范围和挑战是在对理论很重要的思想史的背景下描述的,总结了过去的成功以及可能需要理论进一步发展的长期问题。本章最后概述了书中涉及的主要问题,包括所面临的挑战。这包括考虑特征的共同进化,探索变异的结果,以及随着时间的推移模拟游戏中的社交互动。特别是后者,包含行为机制的模型可能是生物学博弈论成功的关键。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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Central Concepts Setting the Scene Future Perspectives Standard Examples
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