FRAMEWORKS

Roychoudhury Promila, Suresh Srinivasan
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Abstract

"Frameworks" is an interactive installation trying to enhance the experience of an architectural space. This installation is about generating warmth to medium like walls of an architectural space that would otherwise be considered a cold and insignificant space. Through this installation, we witness an opportunity to interact with the walls to add a new meaning to that space. This installation showcases how interactivity can be explored for opening up new possibilities to create more immersive experiences. The artists have tried to achieve this immersive experience by developing a game, where a virtual character plays with walls and their depth, in an actual physical space. A game is considered as one of the most engaging mediums. The artist tries to take a simple game and transform it into a more engaging and immersive experience primarily because of the scale and the seamless integration of the architectural spaces and structures into the game play. The installation will be designed in response to specific spaces or public sites selected by the artist.
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框架
“框架”是一个互动装置,试图增强建筑空间的体验。这个装置是关于产生温暖的媒介,如建筑空间的墙壁,否则会被认为是一个寒冷和微不足道的空间。通过这个装置,我们看到了与墙壁互动的机会,为空间增添了新的意义。这个装置展示了如何探索互动性,以开辟新的可能性,创造更身临其境的体验。美术人员试图通过开发一款游戏来实现这种身临其境的体验,在游戏中,虚拟角色在真实的物理空间中与墙壁及其深度互动。游戏被认为是最具吸引力的媒介之一。美工试图将一款简单的游戏转变成更具吸引力和沉浸感的体验,这主要是因为建筑空间和结构在游戏玩法中的规模和无缝整合。该装置将根据艺术家选择的特定空间或公共场所进行设计。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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Wonder Lilliput MOSTON Pendulum FRAMEWORKS
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