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MOSTON
Pub Date : 2011-12-12 DOI: 10.1145/2077355.2425801
A. Belkina
MOSTON is a 12-foot tall suspended inflatable sculpture that embodies the cyberfusion of two geographically distant locales: Moscow and Boston. While MOSTON's three-dimensional form references ethnically specific artifacts, the visual appeal and conceptual ingenuity of "matryoshkas" reach audiences beyond Russia and Russian diasporas. A universally understood symbol of sequential creation, these toys offer a fitting framework for evoking the concentric evolution of Moscow's and Boston's city armatures.
MOSTON是一个12英尺高的悬浮充气雕塑,体现了两个地理位置遥远的地方的网络融合:莫斯科和波士顿。虽然MOSTON的三维形式参考了特定民族的文物,但“套娃”的视觉吸引力和概念独创性吸引了俄罗斯和俄罗斯侨民以外的观众。作为一个普遍理解的连续创造的象征,这些玩具提供了一个合适的框架来唤起莫斯科和波士顿城市的同心圆演变。
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引用次数: 0
The Door
Pub Date : 2011-12-12 DOI: 10.1145/2077355.2425810
Byongsue Kang, Hyohoun No, Junghwan Sung, Jaeyoung Kim, Hwanik Jo, Semi Kim, Minju Lee
We want to express digital communication with a human touch. So we pay attention to the properties of a door because it links one place to another. We think the linking of different places and sharing of places is one of the substantial qualities of network technology. Another reason that we focus on a door is because it bears great meanings. For example, a door is the first spot for a meeting with someone or for kissing someone goodbye. It could be your children, spouse, or your friends. These days, we talk and say hello to friends by Messenger or mobiles. Accustomed to digital devices which neglect time or space, we expect that the devices can carry our emotions to others. However, these have limits in expression. We want to show through the our work "The Door" that network technology should have a little more humanity and love in the near future.
我们想要用人性化的方式来表达数字交流。所以我们关注门的属性因为它把一个地方连接到另一个地方。我们认为不同地点的连接和地点的共享是网络技术的本质特征之一。我们关注一扇门的另一个原因是因为它承载着重要的意义。例如,门是与某人见面或与某人吻别的第一个地方。可能是你的孩子,配偶,或者你的朋友。如今,我们通过Messenger或手机与朋友交谈和打招呼。我们习惯了忽视时间和空间的数字设备,期望这些设备能把我们的情绪传递给他人。然而,这些在表达上是有限制的。我们想通过我们的作品《门》来表明,在不久的将来,网络技术应该多一点人性和爱。
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引用次数: 0
Wonder 想知道
Pub Date : 2011-12-12 DOI: 10.1145/2077355.2425802
Alicia Eggert
Wonder (2011) is an interactive, kinetic sculpture. The work is essentially a living drawing, a residuum of movement that is brought to life by the movement of others. From a distance, the white dots appear to be a constellation, and the work remains static. As a person approaches, the motors suddenly come to life and the dots slowly coalesce to spell the word 'wonder'. However, much like a pointillist painting, the word is illegible when viewed up close. Because of that, it ideally requires two or more people to participate. The person approaching or 'wondering' becomes the artist/performer, physically bringing the work to fruition with their movements. Onlookers are given the ability to see the 'wonder' in the making, both literally and metaphorically. The typically passive act of looking becomes a physically active performance, and people in the vicinity are able to watch and be entertained by the spectacle of it. It is the sculpture's playful nature that really interests me. Whether or not viewers ever discover the word 'wonder' within the work is not important. Meaning is constructed and elaborated collectively, through a shared and hopefully memorable experience.
《奇迹》(Wonder, 2011)是一个互动的动态雕塑。作品本质上是一幅活生生的图画,是一种运动的残余,它被其他人的运动赋予了生命。从远处看,这些白点似乎是一个星座,作品保持静止。当一个人靠近时,马达突然启动,这些点慢慢地拼成“奇迹”这个词。然而,就像点彩画一样,近距离看这个词是难以辨认的。因此,理想情况下,它需要两个或更多的人参与。接近或“好奇”的人变成了艺术家/表演者,用他们的动作使作品结出果实。旁观者被赋予了看到“奇迹”正在形成的能力,无论是字面上还是隐喻上。典型的被动观看行为变成了一种身体上的主动表演,附近的人可以观看并从中获得乐趣。真正使我感兴趣的是这个雕塑好玩的性质。观众是否能在作品中发现“奇迹”这个词并不重要。意义是通过共同的、希望是难忘的经历而被构建和阐述的。
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引用次数: 0
Lilliput
Pub Date : 2011-12-12 DOI: 10.1145/2077355.2425805
Reetta Neittaanmäki, Jari-Pekka Suominen
Lilliput is a digital peep show installation inspired by Edison's Kinetoscope and other early motion picture devices. Lilliput is a little man who lives in a room built into a wooden box. When he wakes up in his bed he is surprised to find out he is under surveillance. The spectator can watch animated 3D characters through the peepholes on top of the box. The animation loop is 2.5 minutes long and it shows Lilliput's room from above. Big staring eyes are peeping at the character from the window and doors and he gets annoyed when he can't get rid of them. In the end the spectator becomes one of the peeping eyes that disturbs Lilliput's life. The unlucky little man continues his life under surveillance endlessly. The form of the installation and the design of animation gives an impression of a magic box. Lilliput's voice, footsteps and other sounds can be heard when one approaches the installation. A vibrating speaker also gives spectator also a haptic experience. The box has a lock indicating that there's a secret inside. The installation goes back to the early roots of moving images by offering a small scale spectacle for one viewer at a time. The theme of the work is peeping and its different forms in our society, such as reality television and surveillance cameras. It doesn't give any straight answers about the theme but rather gives the viewer freedom in his or her own interpretations.
利力浦特是一个数字窥视秀装置,灵感来自爱迪生的活动放映机和其他早期的电影设备。利力浦特是一个住在木制盒子里的小矮人。当他在床上醒来时,他惊讶地发现自己被监视着。观众可以通过盒子顶部的窥视孔观看动画3D人物。动画循环长2.5分钟,从上面展示利力浦特的房间。大眼睛盯着从窗户和门偷窥的角色,他很生气,当他不能摆脱他们。最后,观众变成了搅乱利力浦特生活的窥视者之一。这个不幸的小个子在无休止的监视下继续着他的生活。装置的形式和动画的设计给人一种神奇的盒子的感觉。当人们走近这个装置时,可以听到利力浦特的声音、脚步声和其他声音。一个振动的扬声器也给观众一种触觉体验。盒子上有一把锁,说明里面有秘密。这个装置通过一次为一个观众提供一个小规模的奇观,回到了移动图像的早期根源。作品的主题是偷窥和偷窥在我们的社会中的不同形式,如真人秀电视和监控摄像头。它并没有给出任何关于主题的直接答案,而是给了观众自己解释的自由。
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引用次数: 0
The Galloping Horse 奔腾的马
Pub Date : 2011-12-12 DOI: 10.1145/2077355.2425788
R. Brun
The Galloping Horse sculpture is a homage to the works of Marey and Muybridge, both pioneers at the frontiers of art, science, the cinema and biomechanics. This animated sculpture pushes us to understand the extent to which we are movement ourselves: in our actions as we can ride this animal, or even as we imitate a galloping horse through child's play. With no more than 18 light diodes, we sense the presence of the horse. We are movement before anything else.
“奔腾的马”雕塑是向马雷和迈布里奇的作品致敬,他们都是艺术、科学、电影和生物力学领域的先驱。这个动画雕塑推动我们了解我们自己的运动程度:在我们的行动中,我们可以骑着这只动物,甚至像我们在孩子的游戏中模仿一匹飞奔的马。通过不超过18个二极管,我们感知到了马的存在。我们首先是运动。
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引用次数: 0
Pendulum
Pub Date : 2011-12-12 DOI: 10.1145/2077355.2425812
Semi Kim, Hwanik Jo, Junghwan Sung, Byongsue Kang, Jaeyoung Kim, Hyohoun No, Minjoo Lee
"The pendulum series" explores the meaning of space through the process of pendulum movement. These pieces have virtual pendulums and real ones. We can see the flow of invisible energy in virtual pendulums. Hybrid Form (Digital and Analogue, Space and Emptiness) The movement of a pendulum generates special energy in the impact between first and second pendulum, and this energy is delivered to the last pendulum in the law of momentum conservation. This energy is invisible, but we experience it by viewing a pendulum movement. This piece has virtual pendulums with real ones. Real pendulums are located on both sides, and they are made from electromagnets. Virtual pendulums, located in the middle of this piece, are three-dimensional images, and show the flow of energy as an expressive medium. Impacting objects (magnetic pendulums) and elements in the video animation (energy) create hybrid visuals. With Pendulum#1, we can extend the meaning of emptiness inherent in media art. Emotions and Words Pendulum#2 expresses very emotional feelings. Energy generated from an impact between real pendulums makes virtual pendulums, and virtual ones explore or communicate lots of information with network connections. This energy is communicative, hybrid and emotional. This energy crosses the border between real and virtual - like internet articles that have been exchanged or generated continuously in networks, and the symbolism of words in articles. We might feel emotional 'temperatures' through the meaning of words. 'Happiness' and 'peace' is warmer than 'war' or 'suicide'. Cool words are decomposed gradually by communication and resonate of the repetitive movement of pendulums. In short, this piece mixes and reassigns words.
“钟摆系列”通过钟摆运动的过程来探索空间的意义。这些作品有虚拟钟摆和真实钟摆。我们可以在虚拟钟摆中看到无形能量的流动。混合形式(数字与模拟,空间与虚无)摆的运动在第一摆和第二摆的碰撞中产生特殊的能量,根据动量守恒定律,这种能量传递给最后一个摆。这种能量是看不见的,但我们通过观察钟摆运动来体验它。这件作品有虚拟钟摆和真实钟摆。真正的钟摆位于两侧,它们是由电磁铁制成的。位于这件作品中间的虚拟钟摆是三维图像,并将能量的流动作为一种表达媒介。冲击物体(磁钟摆)和视频动画中的元素(能量)创造了混合视觉效果。通过《钟摆1》,我们可以扩展媒体艺术中固有的空虚的含义。摆锤2表达了非常情绪化的感觉。真实钟摆相互碰撞产生的能量构成了虚拟钟摆,虚拟钟摆通过网络连接探索或交流大量信息。这种能量是交流的、混合的、情绪化的。这种能量跨越了现实与虚拟的边界,如在网络上不断交换或产生的网络文章,以及文章中文字的象征意义。我们可能会通过词语的意思来感受情绪的“温度”。“幸福”和“和平”比“战争”或“自杀”更温暖。酷词在交流中逐渐分解,在钟摆的重复运动中产生共鸣。简而言之,这幅作品混合并重新分配了词语。
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引用次数: 9
FRAMEWORKS 框架
Pub Date : 2011-12-12 DOI: 10.1145/2077355.2425808
Roychoudhury Promila, Suresh Srinivasan
"Frameworks" is an interactive installation trying to enhance the experience of an architectural space. This installation is about generating warmth to medium like walls of an architectural space that would otherwise be considered a cold and insignificant space. Through this installation, we witness an opportunity to interact with the walls to add a new meaning to that space. This installation showcases how interactivity can be explored for opening up new possibilities to create more immersive experiences. The artists have tried to achieve this immersive experience by developing a game, where a virtual character plays with walls and their depth, in an actual physical space. A game is considered as one of the most engaging mediums. The artist tries to take a simple game and transform it into a more engaging and immersive experience primarily because of the scale and the seamless integration of the architectural spaces and structures into the game play. The installation will be designed in response to specific spaces or public sites selected by the artist.
“框架”是一个互动装置,试图增强建筑空间的体验。这个装置是关于产生温暖的媒介,如建筑空间的墙壁,否则会被认为是一个寒冷和微不足道的空间。通过这个装置,我们看到了与墙壁互动的机会,为空间增添了新的意义。这个装置展示了如何探索互动性,以开辟新的可能性,创造更身临其境的体验。美术人员试图通过开发一款游戏来实现这种身临其境的体验,在游戏中,虚拟角色在真实的物理空间中与墙壁及其深度互动。游戏被认为是最具吸引力的媒介之一。美工试图将一款简单的游戏转变成更具吸引力和沉浸感的体验,这主要是因为建筑空间和结构在游戏玩法中的规模和无缝整合。该装置将根据艺术家选择的特定空间或公共场所进行设计。
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引用次数: 0
Mont
Pub Date : 2011-12-12 DOI: 10.1145/2077355.2425790
H. Bang, Yunsil Heo
Imagine yourself walking along a calm beach at night. It's dark and all you hear and feel are breaking waves and sand between your toes. You sit on the beach and start digging up the sand, creating ditches and hummocks. Right at that moment, light swells up from the bottom of your terrain and it gradually becomes a sea of clouds. Suddenly your ditch becomes a giant valley and small hills rise up through the clouds forming a cordillera. This is what you experience with the piece Mont. Mont is an interactive installation composed of a projector, a depth-sensing camera and a computer. Its camera senses the volumetric topology of the ground below the piece and projects a hallucination of clouds, giving spectators illusions of mountains and canyons. Mont offers a playground of creation giving people a god-like ability to create worlds of their own. In a sense, Mont is a meta-creation, a magnificent sculpture delineating wonders of the nature but still existing as a creative medium. Utilizing raw materials, Mont seamlessly fuses itself with nature. With its noninvasive nature, Mont will bridge the gaps between the real world and the digital new media by enabling collaborations between technology, human and nature.
想象你在夜晚沿着平静的海滩散步。天很黑,你所听到和感觉到的都是破碎的海浪和脚趾间的沙子。你坐在沙滩上,开始挖沙子,挖沟渠和小丘。就在那一刻,光从你的地形底部膨胀起来,它逐渐变成了云的海洋。突然间,你的沟变成了一个巨大的山谷,小山丘从云层中升起,形成了科迪勒拉。这是你对作品蒙特的体验。“蒙特”是一个互动装置,由一台投影仪、一台深度感应相机和一台电脑组成。它的摄像头感应到作品下方地面的体积拓扑结构,并投射出一种云的幻觉,给观众山脉和峡谷的幻觉。蒙特提供了一个创造的游乐场,给人们创造自己的世界的神一样的能力。从某种意义上说,蒙特是一个元创造,一个宏伟的雕塑描绘大自然的奇迹,但仍然存在作为一种创作媒介。Mont利用原材料,将自己与自然无缝融合。凭借其非侵入性,蒙特将通过实现技术、人类和自然之间的合作,弥合现实世界和数字新媒体之间的差距。
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引用次数: 0
SIGGRAPH Asia 2011 Art Gallery 2011亚洲SIGGRAPH美术馆
Pub Date : 1900-01-01 DOI: 10.1145/2077355
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引用次数: 0
期刊
SIGGRAPH Asia 2011 Art Gallery
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