Virtual 3D Game-on simulation: An immersive learning framework for assisted driving

Janet Mary Johnson, Geethu Joy, Y. Sindhu, Emmanuel Joy
{"title":"Virtual 3D Game-on simulation: An immersive learning framework for assisted driving","authors":"Janet Mary Johnson, Geethu Joy, Y. Sindhu, Emmanuel Joy","doi":"10.1109/ICONAT53423.2022.9726027","DOIUrl":null,"url":null,"abstract":"This paper demonstrates the design and architecture of a virtual driving simulation game. Virtual reality is an alternative world filled with computer-generated images that respond to human movements. Thus, early learners can drive without facing the real-world consequences. The outcome of this research is that it helps early driving learners to overcome the fear of driving. Early learners can easily get over panic and unwanted anxiety. The theoretical framework of this driving game simulation has been designed by using Unity 3D game engine and C# scripting. Gaming controls are given to the player either through the keyboard or through a joystick. The game is visually seen on the monitor screen and headsets are used for achieving realism. Maya and Blender software was used for modelling the framework of the game. We have achieved the output controls of the game by interfacing custom-designed electronic components such as the steering and the accelerator. The goal of this game is to create a virtual learning environment in which early learners can feel at ease while playing. The outcome of this game is to achieve self-confidence among the early learners that help them take away the fear built within them. Even though more women are entering the workforce, there is still a vulnerable segment of the population that is fearful of driving. This game may assist them in overcoming their anxiety and fear.","PeriodicalId":377501,"journal":{"name":"2022 International Conference for Advancement in Technology (ICONAT)","volume":"55 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-01-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 International Conference for Advancement in Technology (ICONAT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICONAT53423.2022.9726027","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

Abstract

This paper demonstrates the design and architecture of a virtual driving simulation game. Virtual reality is an alternative world filled with computer-generated images that respond to human movements. Thus, early learners can drive without facing the real-world consequences. The outcome of this research is that it helps early driving learners to overcome the fear of driving. Early learners can easily get over panic and unwanted anxiety. The theoretical framework of this driving game simulation has been designed by using Unity 3D game engine and C# scripting. Gaming controls are given to the player either through the keyboard or through a joystick. The game is visually seen on the monitor screen and headsets are used for achieving realism. Maya and Blender software was used for modelling the framework of the game. We have achieved the output controls of the game by interfacing custom-designed electronic components such as the steering and the accelerator. The goal of this game is to create a virtual learning environment in which early learners can feel at ease while playing. The outcome of this game is to achieve self-confidence among the early learners that help them take away the fear built within them. Even though more women are entering the workforce, there is still a vulnerable segment of the population that is fearful of driving. This game may assist them in overcoming their anxiety and fear.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
虚拟3D游戏模拟:辅助驾驶的沉浸式学习框架
本文演示了一个虚拟驾驶仿真游戏的设计和体系结构。虚拟现实是另一个世界,充满了电脑生成的图像,可以对人类的动作做出反应。因此,早期学习者可以在不面对现实后果的情况下开车。这项研究的结果是,它有助于早期驾驶学习者克服对驾驶的恐惧。早期学习者很容易克服恐慌和不必要的焦虑。利用Unity 3D游戏引擎和c#编写脚本,设计了该驾驶游戏仿真的理论框架。玩家可以通过键盘或操纵杆进行游戏控制。游戏可以在显示器屏幕上直观地看到,耳机用于实现真实感。Maya和Blender软件用于游戏框架的建模。我们通过接口定制设计的电子元件,如转向和加速器,实现了游戏的输出控制。这个游戏的目标是创造一个虚拟的学习环境,让早期学习者在玩的时候感到轻松自在。这个游戏的结果是在早期学习者中获得自信,帮助他们消除内心的恐惧。尽管越来越多的女性进入劳动力市场,但仍有一部分弱势群体害怕开车。这个游戏可以帮助他们克服焦虑和恐惧。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Data Security Using Multiple Image Steganography and Hybrid Data Encryption Techniques Analysis of Signal Integrity in Coupled MWCNT and Comparison with Copper Interconnects Operational Constraints Governed Loadability Characteristics of EHV/UHV Transmission Lines Gait Step Length Classification Using Force Myography Face Recognition utilizing Novel Face Descriptor & Algorithm of Feature Extraction
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1