An Embedded Virtual Experiment Environment System for Reality Classroom

Yanxiang Zhang, Yutong Zi, Jiayu Wang
{"title":"An Embedded Virtual Experiment Environment System for Reality Classroom","authors":"Yanxiang Zhang, Yutong Zi, Jiayu Wang","doi":"10.1109/VRW52623.2021.00136","DOIUrl":null,"url":null,"abstract":"We designed a low-cost augmented virtuality system based on the Oculus Quest to embed VR in classrooms. To build the system, we measure the size and position of tables in the classroom, make a proxy model in Unity, and then embed the proxy model to seamlessly within the real classroom. In this system, schoolchildren can realize collaborative experiments in ideal conditions or some hard-to-reach scenes. This system's contribution is: (1) By manually adding obstacles, it makes up for most VR systems that can only delimit the area but cannot identify obstacles. (2) It cleverly reuses tables and makes them play the role of anti-collision, workbench, and joystick placement. (3) It expands the available area of VR in complex environments.","PeriodicalId":256204,"journal":{"name":"2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","volume":"393 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VRW52623.2021.00136","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

We designed a low-cost augmented virtuality system based on the Oculus Quest to embed VR in classrooms. To build the system, we measure the size and position of tables in the classroom, make a proxy model in Unity, and then embed the proxy model to seamlessly within the real classroom. In this system, schoolchildren can realize collaborative experiments in ideal conditions or some hard-to-reach scenes. This system's contribution is: (1) By manually adding obstacles, it makes up for most VR systems that can only delimit the area but cannot identify obstacles. (2) It cleverly reuses tables and makes them play the role of anti-collision, workbench, and joystick placement. (3) It expands the available area of VR in complex environments.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
面向现实课堂的嵌入式虚拟实验环境系统
我们基于Oculus Quest设计了一个低成本的增强虚拟系统,将虚拟现实嵌入到教室中。为了构建系统,我们测量了教室中桌子的大小和位置,在Unity中制作代理模型,然后将代理模型无缝嵌入到真实的教室中。在这个系统中,学生可以在理想的条件下或一些难以到达的场景下实现协作实验。该系统的贡献在于:(1)通过手动添加障碍物,弥补了大多数VR系统只能划定区域而不能识别障碍物的不足。(2)巧妙地重复利用桌子,使之起到防撞、工作台、放置操纵杆的作用。(3)扩大了VR在复杂环境中的可用范围。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
[DC] Emotion Regulation via Eye Gaze Play with Emotional Characters: Improving User Emotional Experience by A Data-driven Approach in VR Volleyball Games Depression Prevention by Mutual Empathy Training: Using Virtual Reality as a Tool [DC] SharpView AR: Enhanced Visual Acuity for Out-of-Focus Virtual Content Remote adversarial VR serious game simulating COVID-19 infection spread and protection protocols
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1