Hierarchical coarse to fine depth estimation for realistic view interpolation

I. Geys, L. Gool
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引用次数: 4

Abstract

This paper presents a novel approach for view synthesis and image interpolation. The algorithm is build up in a hierarchical way, and this on different structural levels instead of using a classic image pyramid. First coarse matching is done on a 'shape basis' only. A background-foreground segmentation yields a fairly accurate contour for every incoming video stream. Inter-relating these contours is a 1D problem and as such very fast. This step is then used to compute small position dependent bounding-boxes in 3D space which enclose the underlying object. The next step is a more expensive window based matching, within the volume of these bounding-boxes. This is limited to a number of regions around 'promising' feature points. Global regularisation is obtained by a graph cut. Speed results here from limiting the number of feature points. In a third step the interpolation is 'pre-rendered' and simultaneously evaluated on a per pixel basis. This is done by computing a Birchfield dissimilarity measure on the GPU. Per pixel parallelised operations keep computational cost low. Finally the bad interpolated parts are 'patched'. This per pixel correction yields the final interpolated view at the finest level. Here we also deal explicitly with opacity at the borders of the foreground object.
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真实感视角插值的层次粗到细深度估计
提出了一种新的视图合成和图像插值方法。该算法以分层的方式构建,在不同的结构层次上,而不是使用经典的图像金字塔。首先,粗匹配只在“形状基础”上完成。背景前景分割为每个传入视频流产生相当准确的轮廓。这些轮廓的相互关联是一个一维问题,因此非常快。这一步骤随后用于计算3D空间中包含底层对象的小位置依赖边界框。下一步是一个更昂贵的基于窗口的匹配,在这些边界框的体积内。这仅限于“有希望的”特征点周围的一些区域。全局正则化是通过图切得到的。这里的速度源于限制特征点的数量。在第三步中,插值被“预渲染”,并同时以每像素为基础进行评估。这是通过在GPU上计算Birchfield不相似度来完成的。每像素并行操作保持低计算成本。最后,坏的插入部分被“修补”。这种每像素的校正产生最终的内插视图在最好的水平。这里我们还明确地处理前景对象边界的不透明度。
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