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Fifth International Conference on 3-D Digital Imaging and Modeling (3DIM'05)最新文献

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Virtual clay modeling system using multi-viewpoint images 使用多视点图像的虚拟粘土建模系统
E. Ueda, Y. Matsumoto, T. Ogasawara
This paper proposes a "non-contact virtual clay modeling system". We developed a prototype of three-dimensional modeling system that allows users to shape "virtual clay" with their hand movements. In our proposed method, the users' hand movements are observed with multiple cameras to estimate their positions. The human hand surface and virtual clay are modeled by using subdivision surface. Using these estimated hand positions, virtual clay is shaped based on a direct free-form deformation technique. To improve processing speed, we implemented the proposed system on a PC cluster. This system proves the feasibility of an intuitive virtual clay modeling system.
提出了一种“非接触式虚拟粘土建模系统”。我们开发了一个三维建模系统的原型,允许用户用他们的手部动作来塑造“虚拟粘土”。在我们提出的方法中,使用多个摄像机观察用户的手部运动来估计他们的位置。采用细分曲面的方法对人手表面和虚拟粘土进行建模。利用这些估计的手的位置,虚拟粘土是基于直接自由变形技术。为了提高处理速度,我们在PC机集群上实现了该系统。该系统验证了一个直观的虚拟粘土建模系统的可行性。
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引用次数: 7
Detecting cylinders in 3D range data using model selection criteria 利用模型选择标准在三维距离数据中检测圆柱体
N. Gheissari, A. Bab-Hadiashar
In this paper, we use a model selection criterion to decide whether two cylinders should be merged as a single cylinder or they should be left separated. We compare and evaluate an extensive number of different model selection criteria for this purpose and examine which factors can affect their performance. We conclude that SSC, GIC, MCAIC and CAIC have a better performance (for this particular application) compared to the other criteria.
在本文中,我们使用一个模型选择准则来决定两个圆柱体是应该合并为一个圆柱体还是应该分开。我们为此目的比较和评估了大量不同的模型选择标准,并检查了哪些因素会影响它们的性能。我们得出结论,与其他标准相比,SSC, GIC, MCAIC和CAIC具有更好的性能(对于此特定应用)。
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引用次数: 3
A contour-based approach to 3D text labeling on triangulated surfaces 基于等高线的三角曲面三维文本标注方法
G. Slabaugh, Viorel Mihalef, Gözde B. Ünal
This paper presents a simple and efficient method of forming a 3D text label on a 3D triangulated surface. The label is formed by projecting the 2D contours that define the text silhouette onto the triangulated surface, forming 3D contour paths. Surface polygons upon which the 3D contour paths lie are retriangulated using a novel approach that forms a polyline defining the region outside the contour. This algorithm produces labeled 3D surfaces that conform to the specifications of the STL format, making them suitable for fabrication by a rapid prototyping machine. We demonstrate the effectiveness of the algorithm in forming flat and extruded labels on non-trivial surfaces.
本文提出了在三维三角曲面上生成三维文本标签的一种简单有效的方法。标签是通过将定义文本轮廓的2D轮廓投影到三角曲面上,形成3D轮廓路径而形成的。三维轮廓路径所在的表面多边形使用一种新的方法重新测量,该方法形成一条定义轮廓外区域的折线。该算法产生符合STL格式规格的标记3D表面,使其适合通过快速原型机制造。我们证明了该算法在非平凡表面上形成平面和挤压标签的有效性。
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引用次数: 2
Simultaneous determination of registration and deformation parameters among 3D range images 同时确定三维距离图像之间的配准和变形参数
T. Masuda, Yuichiro Hirota, K. Ikeuchi, K. Nishino
Conventional registration algorithms are mostly concerned with rigid-body transformation parameters between a pair of 3D range images. Our proposed framework aims to determine, in a unified manner, not only such rigid transformation parameters but also various deformation parameters, assuming that the deformation we handle here is strictly defined by some parameterized formulation derived from the deformation mechanism. While conventional registration algorithms usually calculate six parameters (three translation and three rotation parameters), our proposed algorithm estimates deformation parameters as well. In this paper, we describe how we formulated such an algorithm, implemented it, and evaluated its performance.
传统的配准算法主要关注的是一对三维距离图像之间的刚体变换参数。我们提出的框架旨在统一确定这些刚性转换参数和各种变形参数,假设我们这里处理的变形是由变形机制导出的一些参数化公式严格定义的。传统的配准算法通常需要计算6个参数(3个平移参数和3个旋转参数),而本文提出的算法还可以估计变形参数。在本文中,我们描述了我们如何制定这样一个算法,实现它,并评估其性能。
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引用次数: 19
Toward a near optimal quad/triangle subdivision surface fitting 接近最优的四边形/三角形细分曲面拟合
G. Lavoué, F. Dupont, A. Baskurt
In this paper we present a new framework for subdivision surface fitting of arbitrary surfaces (not closed objects) represented by polygonal meshes. Our approach is particularly suited for output surfaces from a mechanical or CAD object segmentation for a piecewise subdivision surface approximation. Our algorithm produces a mixed quadrangle-triangle control mesh, near optimal in terms of face and vertex numbers while remaining independent of the connectivity of the input mesh. The first step approximates the boundaries with subdivision curves and creates an initial subdivision surface by optimally linking the boundary control points with respect to the lines of curvature of the target surface. Then, a second step optimizes the initial control polyhedron by iteratively moving control points and enriching regions according to the error distribution. Experiments conducted on several surfaces and on a whole segmented mechanical object, have proven the coherency and the efficiency of our algorithm, compared with existing methods.
本文提出了一种新的多边形网格表示任意曲面(非封闭物体)的细分曲面拟合框架。我们的方法特别适用于从机械或CAD对象分割的输出表面,用于分段细分表面近似。我们的算法产生一个混合四边形-三角形控制网格,在面和顶点数量方面接近最佳,同时保持独立于输入网格的连通性。第一步用细分曲线逼近边界,并通过将边界控制点相对于目标表面的曲率线进行最佳连接来创建初始细分表面。然后,第二步根据误差分布,通过迭代移动控制点和丰富区域来优化初始控制多面体。与现有方法相比,在多个表面和整个机械物体上进行的实验证明了该算法的一致性和有效性。
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引用次数: 3
Hierarchical segmentation of range images with contour constraints 轮廓约束下距离图像的分层分割
P. Boulanger, G. Osorio, F. Prieto
This paper describes a new algorithm to segment in continuous parametric regions range images. The algorithm starts with an initial partition of small first order regions using a robust fitting algorithm constrained by the detection of depth and orientation discontinuities. The algorithm then optimally group these regions into larger and larger regions using parametric functions until an approximation limit is reached. The algorithm uses Bayesian decision theory to determine the local optimal grouping and the complexity of the parametric model used to represent the range signal. After the segmentation process an exact description of the boundary of each region is computed from the mutual intersections of the extracted surfaces. Experimental results show significant improvement of region boundary localization. A systematic comparison of our algorithm to the most well known algorithm in the literature is presented to highlight the contributions of this paper.
提出了一种新的连续参数区域范围图像分割算法。该算法在深度和方向不连续性检测约束下,采用鲁棒拟合算法对小一阶区域进行初始划分。然后,该算法使用参数函数将这些区域优化分组为越来越大的区域,直到达到近似极限。该算法利用贝叶斯决策理论确定局部最优分组和用于表示距离信号的参数模型的复杂度。在分割过程之后,从提取的曲面的相互交点计算出每个区域边界的精确描述。实验结果表明,改进后的区域边界定位效果显著。将我们的算法与文献中最著名的算法进行系统比较,以突出本文的贡献。
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引用次数: 3
Scale selection for classification of point-sampled 3D surfaces 点采样三维曲面分类的尺度选择
Jean-François Lalonde, R. Unnikrishnan, N. Vandapel, M. Hebert
Three-dimensional ladar data are commonly used to perform scene understanding for outdoor mobile robots, specifically in natural terrain. One effective method is to classify points using features based on local point cloud distribution into surfaces, linear structures or clutter volumes. But the local features are computed using 3D points within a support-volume. Local and global point density variations and the presence of multiple manifolds make the problem of selecting the size of this support volume, or scale, challenging. In this paper, we adopt an approach inspired by recent developments in computational geometry (Mitra et al., 2005) and investigate the problem of automatic data-driven scale selection to improve point cloud classification. The approach is validated with results using data from different sensors in various environments classified into different terrain types (vegetation, solid surface and linear structure).
三维雷达数据通常用于户外移动机器人的场景理解,特别是在自然地形中。一种有效的方法是利用基于局部点云分布的特征将点分类为曲面、线性结构或杂波体。但局部特征是使用支撑体内的3D点计算的。局部和全局点密度的变化以及多个流形的存在使得选择支持体积的大小或规模的问题具有挑战性。在本文中,我们采用了一种受计算几何最新发展启发的方法(Mitra et al., 2005),并研究了自动数据驱动的尺度选择问题,以改进点云分类。利用不同环境(植被、固体表面和线性结构)中不同传感器的数据对该方法进行了验证。
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引用次数: 93
Further improving geometric fitting 进一步改进几何拟合
K. Kanatani
We give a formal definition of geometric fitting in a way that suits computer vision applications. We point out that the performance of geometric fitting should be evaluated in the limit of small noise rather than in the limit of a large number of data as recommended in the statistical literature. Taking the KCR lower bound as an optimality requirement and focusing on the linearized constraint case, we compare the accuracy of Kanatani's renormalization with maximum likelihood (ML) approaches including the FNS of Chojnacki et al. and the HEIV of Leedan and Meer. Our analysis reveals the existence of a method superior to all these.
我们给出了适合计算机视觉应用的几何拟合的形式化定义。我们指出,几何拟合的性能应该在小噪声的限制下进行评估,而不是像统计文献中建议的那样在大量数据的限制下进行评估。将KCR下界作为最优性要求,并关注线性化约束情况,我们将Kanatani的重归一化方法的准确性与最大似然(ML)方法(包括Chojnacki等人的FNS和Leedan和Meer的HEIV)方法进行了比较。我们的分析表明存在一种优于所有这些方法的方法。
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引用次数: 16
Realistic human head modeling with multi-view hairstyle reconstruction 基于多视角发型重建的逼真人头造型
Xiaolan Li, H. Zha
We present a method for constructing photorealistic 3D head models from color images and a geometric head model of a specific person. With a simple experimental setup, we employ a user-assisted technique to register the uncalibrated images with the geometric model. A weighted averaging method is then used to extract a panoramic texture map from the input images. To recover the hairstyle of the specified person, a virtual photo plane is defined, according to a corresponding true photo plane, on which one input image is recorded. It provides hints to compute the 3D positions of the visual contour points of the hair from the images taken at different viewpoints. Finally, more hairs are grown to cover the whole region of the scalp using an interpolation method on the 3D scalp mesh surfaces.
我们提出了一种从彩色图像和特定人物的几何头部模型构建逼真的三维头部模型的方法。通过简单的实验设置,我们采用用户辅助技术将未校准的图像与几何模型配准。然后使用加权平均法从输入图像中提取全景纹理图。为了恢复指定的人的发型,根据对应的真照片平面定义一个虚拟照片平面,并在其上记录一个输入图像。它提供了从不同视点拍摄的图像中计算头发视觉轮廓点的3D位置的提示。最后,利用三维头皮网格表面上的插值方法,使更多的头发生长到覆盖整个头皮区域。
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引用次数: 5
The Planar: a mobile VR tool with pragmatic pose estimation for generation and manipulation of 3D data in industrial environments The Planar:一个移动VR工具,具有实用的姿态估计,用于在工业环境中生成和操纵3D数据
Ralph Schönfelder, J. Baur, Frank Spenling
We present the prototype of the Planar, a novel input/output device designed for applications in task areas focusing on the generation and manipulation of 3D data, e.g. CAD or styling. Technically, the Planar offers a spatially aware pen-sensitive display, mounted on an adjustable, scooter-like autonomous platform. The movable screen, with 6 degrees of freedom, can act like a window into 3D virtual environments and allows for efficient 2D and 3D interaction at the same time. We report on the pose estimation system of the Planar's display where we focus on two enhanced optical mice combined to track horizontal 2D position/orientation. Results of this pragmatic approach are presented and discussed. In order to demonstrate the potential of the Planar we show a small review/sketching/annotation application. The overall goal of this work is to contribute to the development of real VR applications.
我们展示了Planar的原型,这是一种新颖的输入/输出设备,专为专注于生成和操纵3D数据的任务领域的应用而设计,例如CAD或造型。从技术上讲,Planar提供了一个空间感知的触控式显示器,安装在一个可调节的、类似滑板车的自动平台上。可移动屏幕具有6个自由度,可以像窗口一样进入3D虚拟环境,并允许同时进行有效的2D和3D交互。我们报告了平面显示器的姿态估计系统,我们专注于两个增强型光学鼠标组合来跟踪水平2D位置/方向。提出并讨论了这种实用方法的结果。为了展示Planar的潜力,我们展示了一个小的回顾/素描/注释应用程序。这项工作的总体目标是为真正的VR应用的发展做出贡献。
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引用次数: 4
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Fifth International Conference on 3-D Digital Imaging and Modeling (3DIM'05)
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