A Continuous Learning Approach for Probabilistic Human Motion Prediction

Jie Xu, S. Wang, Xingyu Chen, Jiahao Zhang, Xuguang Lan, Nanning Zheng
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Abstract

Human Motion Prediction (HMP) plays a crucial role in safe Human-Robot-Interaction (HRI). Currently, the majority of HMP algorithms are trained by massive pre-collected data. As the training data only contains a few pre-defined motion patterns, these methods cannot handle the unfamiliar motion patterns. Moreover, the pre-collected data are usually non-interactive, which does not consider the real-time responses of collaborators. As a result, these methods usually perform unsatisfactorily in real HRI scenarios. To solve this problem, in this paper, we propose a novel Continual Learning (CL) approach for probabilistic HMP which makes the robot continually learns during its interaction with collaborators. The proposed approach consists of two steps. First, we leverage a Bayesian Neural Network to model diverse uncertainties of observed human motions for collecting online interactive data safely. Then we take Experience Replay and Knowledge Distillation to elevate the model with new experiences while maintaining the knowledge learned before. We first evaluate our approach on a large-scale benchmark dataset Human3.6m. The experimental results show that our approach achieves a lower prediction error compared with the baselines methods. Moreover, our approach could continually learn new motion patterns without forgetting the learned knowledge. We further conduct real-scene experiments using Kinect DK. The results show that our approach can learn the human kinematic model from scratch, which effectively secures the interaction.
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概率人体运动预测的连续学习方法
人体运动预测(HMP)在人机安全交互中起着至关重要的作用。目前,大多数HMP算法都是通过大量预先收集的数据进行训练的。由于训练数据只包含少量预定义的运动模式,这些方法无法处理不熟悉的运动模式。此外,预先收集的数据通常是非交互式的,没有考虑合作者的实时响应。因此,这些方法在实际HRI场景中的表现通常不令人满意。为了解决这一问题,本文提出了一种新的概率HMP持续学习(CL)方法,使机器人在与合作者的交互过程中不断学习。建议的方法包括两个步骤。首先,我们利用贝叶斯神经网络对观察到的人体运动的各种不确定性进行建模,以安全地收集在线交互数据。然后,我们采用经验回放和知识蒸馏的方法,在保持原有知识的基础上,用新的经验来提升模型。我们首先在一个大规模的基准数据集Human3.6m上评估我们的方法。实验结果表明,与基线方法相比,该方法的预测误差较小。此外,我们的方法可以在不忘记所学知识的情况下不断学习新的运动模式。我们进一步使用Kinect DK进行了实景实验。结果表明,该方法可以从零开始学习人体运动学模型,有效地保证了交互。
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