Recording and replaying of battle simulation situation data based on serialization and compression algorithm

Liu Shuo, Liu Zenghua, Yang Xue-hui
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Abstract

Recording and replaying of situation data is critical in the battle simulation system, which is the foundation of the subsequent analysis and evaluation. First of all, the demand for recording and replaying of situation data in the simulation system was expatiated, and then the realizing methods, that is, integrated federation member and embedded programs were analyzed. The situation data object was defined according to the requirements of serialization, and the process of data recording and replaying was analyzed in detail. Moreover, the Zlib function library which supports memory compression and uncompression was referred to specifically.
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基于序列化和压缩算法的战斗模拟态势数据记录与重放
态势数据的记录与重放是作战仿真系统的关键,是后续分析与评估的基础。首先阐述了仿真系统中态势数据记录和回放的需求,然后分析了集成联邦成员和嵌入式程序的实现方法。根据序列化的要求定义了态势数据对象,详细分析了态势数据的记录和重放过程。此外,还特别提到了支持内存压缩和解压缩的Zlib函数库。
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