Adaptive Plot System for Serious Emerging Games based on the Ant Colony Optimization Algorithm

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引用次数: 2

Abstract

A serious emerging games engine (SEGE) must make explicit the possibility of emergence in a serious game (SG), from the coordinated handling of game plot, adapted to the specific educational context where it is being developed. In previous articles a SEGE based on the ant colony optimization algorithm (ACO) has been proposed, which allows the initial emergence of a SG. In the present work the adaptive plot system (APS) is specified, which allows the emergence of plot in a serious game emerging (SGE), and is based on an ACO that changes the plot in the game, according to the theme that is being given in a smart classroom SaCI (Salón de Clase Inteligente, for its acronym in Spanish),). The APS performs the management of a set of game plot that may be of interest in a context-educational domain, in such a way to adapt the SGE initially conceived to the subject taught in the SaCI, in order to make the appropriate SGE emerge Pedagogical process in progress. Additionally, this paper analyzes the behavior of APS in a case study, showing very encouraging results as SEGE.
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基于蚁群优化算法的重大新兴博弈自适应情节系统
一个严肃的新兴游戏引擎(SEGE)必须明确在严肃游戏(SG)中出现的可能性,从游戏情节的协调处理,适应特定的教育环境。在之前的文章中,已经提出了基于蚁群优化算法(ACO)的SEGE,该算法允许初始出现SG。在目前的工作中,指定了自适应情节系统(APS),它允许在严肃游戏新兴(SGE)中出现情节,并且基于ACO,根据智能教室SaCI (Salón de Clase Inteligente,西班牙语首字母缩略词)中给出的主题改变游戏中的情节。APS对一组游戏情节进行管理,这些情节可能会在情境教育领域引起兴趣,以这种方式使最初构想的SGE适应SaCI中教授的主题,以便使适当的SGE出现在教学过程中。此外,本文还以一个案例分析了APS的行为,得出了非常令人鼓舞的结果。
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