Comparison of 3-D haptic peg-in-hole tasks in real and virtual environments

B. J. Unger, A. Nicolaidis, P. Berkelman, A. Thompson, R. Klatzky, R. Hollis
{"title":"Comparison of 3-D haptic peg-in-hole tasks in real and virtual environments","authors":"B. J. Unger, A. Nicolaidis, P. Berkelman, A. Thompson, R. Klatzky, R. Hollis","doi":"10.1109/IROS.2001.977231","DOIUrl":null,"url":null,"abstract":"We describe an experimental arrangement for comparison of user performance during a real and a virtual 3D peg-in-hole task. Tasks are performed using a unique six-degree-of-freedom (6-DOF) magnetic levitation haptic device. The arrangement allows a user to exert and experience real and virtual forces using the same 6-DOF device. During the virtual task, a peg and hole are rendered haptically, and visual feedback is provided through a graphical display. During the real task, a physical peg is attached to the underside of the haptic device. Using only real forces/torques, the peg is inserted into a hole in a plate attached to a force/torque sensor, while positions/orientations are measured by the haptic device. positions/orientations and forces/torques are recorded for both modes. Preliminary results indicate increased task time, larger total forces and more failures occur with the virtual task. Recorded data reveal user strategies that are similar for both tasks. Quantitative analysis of the strategies employed should lead to identification of significant factors in haptic interface design and haptic rendering techniques.","PeriodicalId":319679,"journal":{"name":"Proceedings 2001 IEEE/RSJ International Conference on Intelligent Robots and Systems. Expanding the Societal Role of Robotics in the the Next Millennium (Cat. No.01CH37180)","volume":"20 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2001-10-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"39","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings 2001 IEEE/RSJ International Conference on Intelligent Robots and Systems. Expanding the Societal Role of Robotics in the the Next Millennium (Cat. No.01CH37180)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IROS.2001.977231","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 39

Abstract

We describe an experimental arrangement for comparison of user performance during a real and a virtual 3D peg-in-hole task. Tasks are performed using a unique six-degree-of-freedom (6-DOF) magnetic levitation haptic device. The arrangement allows a user to exert and experience real and virtual forces using the same 6-DOF device. During the virtual task, a peg and hole are rendered haptically, and visual feedback is provided through a graphical display. During the real task, a physical peg is attached to the underside of the haptic device. Using only real forces/torques, the peg is inserted into a hole in a plate attached to a force/torque sensor, while positions/orientations are measured by the haptic device. positions/orientations and forces/torques are recorded for both modes. Preliminary results indicate increased task time, larger total forces and more failures occur with the virtual task. Recorded data reveal user strategies that are similar for both tasks. Quantitative analysis of the strategies employed should lead to identification of significant factors in haptic interface design and haptic rendering techniques.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
真实与虚拟环境下三维触觉钉孔任务的比较
我们描述了一种实验安排,用于比较用户在真实和虚拟3D钉孔任务中的性能。使用独特的六自由度(6-DOF)磁悬浮触觉装置执行任务。这种安排允许用户使用相同的6自由度设备施加和体验真实和虚拟的力。在虚拟任务过程中,通过触觉渲染木栓和洞,并通过图形显示提供视觉反馈。在真正的任务中,一个物理栓被连接到触觉设备的底部。仅使用真实的力/扭矩,将钉插入与力/扭矩传感器相连的板上的孔中,而位置/方向由触觉设备测量。记录两种模式的位置/方向和力/扭矩。初步结果表明,虚拟任务的任务时间增加,总力增大,失效次数增多。记录的数据显示,用户对这两个任务的策略是相似的。通过对所采用策略的定量分析,可以识别出触觉界面设计和触觉渲染技术中的重要因素。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Artificial finger skin having ridges and distributed tactile sensors used for grasp force control Human-robot cooperative manipulation with motion estimation Integration of constraint logic programming and artificial neural networks for driving robots Simultaneous design of morphology of body, neural systems and adaptability to environment of multi-link-type locomotive robots using genetic programming Effects of limited bandwidth communications channels on the control of multiple robots
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1