In-Chang Baek, Taehwa Park, Taegwan Ha, Kyung-Joong Kim
{"title":"Turing Test Framework for Cooperative Games","authors":"In-Chang Baek, Taehwa Park, Taegwan Ha, Kyung-Joong Kim","doi":"10.1109/CoG51982.2022.9893684","DOIUrl":null,"url":null,"abstract":"Recently, several attempts have been made to train cooperative artificial intelligence (AI). From training superhuman-level agents to human-like agents, the purpose of an AI results in differences in the behavior policy. Indeed, training a human-like agent could enhance the experience of multiplayer game players. However, training human-like agents is challenging and there is little existing work concerning benchmarking cooperative agents with actual humans. As an initial step to address this problem, we suggest a software program and an experimental procedure to conduct Turing tests in multiplayer games. Our contribution will help current multiagent studies benchmark the human-likeness of the agents and investigate their characteristics.","PeriodicalId":394281,"journal":{"name":"2022 IEEE Conference on Games (CoG)","volume":"22 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-08-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 IEEE Conference on Games (CoG)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CoG51982.2022.9893684","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Recently, several attempts have been made to train cooperative artificial intelligence (AI). From training superhuman-level agents to human-like agents, the purpose of an AI results in differences in the behavior policy. Indeed, training a human-like agent could enhance the experience of multiplayer game players. However, training human-like agents is challenging and there is little existing work concerning benchmarking cooperative agents with actual humans. As an initial step to address this problem, we suggest a software program and an experimental procedure to conduct Turing tests in multiplayer games. Our contribution will help current multiagent studies benchmark the human-likeness of the agents and investigate their characteristics.