Multi-resolution modeling and locally refined collision detection for haptic interaction

Peiran Liu, Xiaojun Shen, N. Georganas, Gerhard Roth
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引用次数: 10

Abstract

The computational cost of a collision detection (CD) algorithm on polygonal surfaces depends highly on the complexity of the models. A novel "locally refined" approach is introduced in this paper for fast CD in haptic rendering applications, e.g. haptic surgery and haptic sculpture simulations. Exact interference detections are performed on proposed locally refined meshes, which are in multiresolution representation. The meshes are generated using mesh simplification and space partition. A new BVH algorithm called "active bounding tree", or AB-tree, handling collision queries is introduced. At runtime the meshes are dynamically refined to higher resolution in areas that are most likely to collide with other objects. The algorithms are successfully demonstrated in an interactive haptic environment. Compared to existing CD algorithms on single resolution models, noticeable performance improvement has been observed in terms of the precision of collision queries, frame rate, and memory usage.
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触觉交互的多分辨率建模和局部精细碰撞检测
多边形表面碰撞检测算法的计算量很大程度上取决于模型的复杂度。本文介绍了一种新的“局部细化”方法,用于触觉渲染应用中的快速CD,例如触觉手术和触觉雕塑模拟。在多分辨率表示的局部细化网格上进行精确的干扰检测。使用网格简化和空间划分生成网格。引入了一种新的BVH算法,称为“活动边界树”,或AB-tree,用于处理碰撞查询。在运行时,网格在最有可能与其他物体碰撞的区域被动态地细化到更高的分辨率。该算法在交互式触觉环境中得到了成功的验证。与现有的单分辨率模型的CD算法相比,在碰撞查询的精度、帧率和内存使用方面有了明显的性能改进。
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