A Gaze- vs. Joystick-Based Interaction Method for a Remote Reconnaissance Task

Joscha Wasser, M. Baltzer, F. Flemisch
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Abstract

Increasing automation and artificial intelligence in every domain requires resolving complex human machine interactions. In the context of remote reconnaissance, an operator is likely to be supported by computer vision technology, whilst still making the final assessment, with the speed and precision of the classification being key. Within a vast design space with multiple design options, different interaction concepts were explored. One concept is based on gaze, which is tracked using eye tracking technology. It is then indicated if the operator's gaze is on a software identified object and allows an interaction through a secondary input device. To evaluate the concept, a simulator experiment was designed, comparing it to a joystick input. Expert users will complete two equal scenarios using both interaction methods, whilst metrics such as task success are recorded and interviews are conducted, for a balanced analysis of qualitative and quantitative, as well as subjective and objective data.
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基于凝视与操纵杆的远程侦察任务交互方法
每个领域的自动化和人工智能都需要解决复杂的人机交互问题。在远程侦察的背景下,操作员可能会得到计算机视觉技术的支持,同时仍在进行最终评估,分类的速度和精度是关键。在具有多种设计选项的巨大设计空间中,探索了不同的交互概念。其中一个概念是基于凝视,使用眼动追踪技术进行追踪。然后,它会显示操作员的目光是否在软件识别的对象上,并允许通过辅助输入设备进行交互。为了评估这个概念,设计了一个模拟器实验,将其与操纵杆输入进行比较。专家用户将使用两种交互方法完成两个相同的场景,同时记录任务成功等指标并进行访谈,以便对定性和定量以及主观和客观数据进行平衡分析。
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