PENGEMBANGAN MEDIA ANIMASI INTERAKTIF DENGAN PEMOGRAMAN SCRATCH UNTUK MENGENALKAN KETERAMPILAN BERPIKIR KOMPUTASIONAL

Erwinsyah . Satria, Udin Syaefudin Sa’ud, Wahyu Sopandi, Tursinawati. Tursinawati, Ai Hayati Rahayu, Poppy Anggraeni
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Abstract

Many kinds of learning media were made by prospective elementary school teachers during the CoViD-19 pandemic, ranging from using text, still or moving images, sound, video, and those made using PowerPoint in the form of simple presentations without using a programming language. Here the researcher aims to offer the development of interactive animation media using block programming with the Scratch application on elementary science material which is rarely used by students and teachers because it requires basic skills and logical thinking of a programmer. This research is development research or R&D using the ADDIE model. The results of this block-based media programming project were tested on 10 elementary school students and teachers. The instruments used were material expert validation questionnaires, media experts, and response questionnaires from application users. The results of the research from interactive animation media developed based on the assessment of material experts obtained an average score of 84,6% which was in the good category and for the results of the assessment of media experts obtained an average score of 81.1% which was categorized as very good. For the results of student and teacher responses obtained an average score of 86.0 in the good category. Based on the research data it can be concluded that the development of interactive animation media using block programming with the Scratch application for science material can be used as a learning medium in elementary school.
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互动动画媒体发展与编译SCRATCH来介绍计算机思维技能
在新冠肺炎疫情期间,未来的小学教师制作了多种学习媒体,从使用文本、静态或动态图像、声音、视频到使用PowerPoint以简单的演示形式制作的学习媒体,没有使用编程语言。在这里,研究人员的目的是提供交互式动画媒体的开发使用块编程与Scratch应用程序的基础科学材料,很少被学生和教师使用,因为它需要一个程序员的基本技能和逻辑思维。这项研究是使用ADDIE模型的开发研究或研发。本研究以10名小学生和教师为对象,测试了基于块的媒体编程项目的结果。使用的工具是材料专家验证问卷、媒体专家和应用程序用户的回应问卷。基于材料专家评估开发的互动动画媒体的研究结果平均得分为84.6%,为良好,媒体专家评估结果平均得分为81.1%,为非常好。对于学生和老师的回答结果,在良好类别中获得了平均得分86.0分。根据研究数据可以得出结论,使用块编程和科学材料的Scratch应用程序开发交互式动画媒体可以作为小学学习媒体。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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PEMBELAJARAN BAHASA INDONESIA BERWAWASAN EKOLITERASI SEBAGAI MEDIA PEMBENTUKAN KARAKETER PEDULI LINGKUNGAN BAGI SISWA SEKOLAH DASAR PENERAPAN METODE KETERAMPILAN PROSES SAINS MELALUI MODEL BOUNDED INQUIRY LABORATORY SISWA SMAN 1 ULAKAN TAPAKIS INITIAL ANALYSIS OF STUDENT NEEDS FOR DIGITAL PLATFORM DEVELOPMENT PENGEMBANGAN MEDIA ANIMASI INTERAKTIF DENGAN PEMOGRAMAN SCRATCH UNTUK MENGENALKAN KETERAMPILAN BERPIKIR KOMPUTASIONAL PERAN GURU DALAM PEMBIASAAN MENYANYIKAN LAGU NASIONAL UNTUK MENINGKATKAN RASA CINTA TANAH AIR PADA SISWA SD
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