A camera control interface based on the visualization of subspaces of the 6D motion space of the camera

Moon-Ryul Jung, Doowon Paik, Donghyun Kim
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引用次数: 11

Abstract

The paper describes a camera control interface for the exploration of 3D virtual space implemented by using a 2D input device, a joystick. The interface uses a helicopter maneuver metaphor: the viewpoint of the virtual camera is controlled as if the user sits in a helicopter and controls its motion. To control the helicopter by a 2D input device, the 6D space of the helicopter motion is decomposed into six 2D subspaces. The 2D subspaces are visualized by means of the helicopter model and some auxiliary means, e.g. plane meshes and circles, to suggest the kind of motion allowed in each subspace. The visualized subspaces are used as camera control widgets controlled by the 2D input device. The six widgets are arranged so that the transition from one widget to another may be performed by one movement of the input device. This interface provides a simple and consistent kinesthetic correspondence between the movement of the joystick and the motion of the helicopter i.e. the virtual camera. We have conducted an evaluation of our camera control interface through a questionnaire study. Though it indicates that users of different levels find our interface easier to use compared to other interfaces, we need more rigorous evaluation studies to prove it. The main claim of the paper is that the proposed interface has a cleaner and more logical design obtained by strictly following a good design principle, i.e. systematic decomposition and intuitive visual clues.
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一种基于摄像机6D运动空间子空间可视化的摄像机控制接口
本文描述了一种用于探索三维虚拟空间的相机控制接口,该接口使用一个2D输入设备,即操纵杆来实现。界面使用了直升机机动的比喻:虚拟摄像机的视点被控制,就好像用户坐在直升机上并控制它的运动一样。为了利用二维输入装置控制直升机,将直升机运动的六维空间分解为六个二维子空间。通过直升机模型和一些辅助手段(如平面网格和圆)来可视化二维子空间,以表明每个子空间中允许的运动类型。可视化的子空间用作由2D输入设备控制的相机控制部件。所述六个小部件的设置使得可以通过输入设备的一次移动来执行从一个小部件到另一个小部件的转换。这个界面在操纵杆的运动和直升机的运动(即虚拟摄像机)之间提供了一个简单而一致的动觉对应。我们通过问卷调查的方式对相机控制界面进行了评估。虽然这表明不同层次的用户认为我们的界面比其他界面更容易使用,但我们需要更严格的评估研究来证明这一点。本文的主要主张是,通过严格遵循良好的设计原则,即系统的分解和直观的视觉线索,所提出的界面具有更清晰、更合乎逻辑的设计。
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