Evaluación de la aplicación de robots y dispositivos físicos para la integración de STEAM y el desarrollo de pensamiento computacional - [Evaluation of the application of robotics and physical devices to facilitate STEAM integration and Computational Thinking Development]

M. A. Conde, Francisco J. Rodríguez-Sedano, Camino Fernández-Llamas, F. García-Peñalvo
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引用次数: 1

Abstract

- Current technological society requires efficient professionals and the education of such people should be one of the main tasks of educational institutions. In this sense the development of competences such as computational thinking or STEAM related skills becomes critical. However, it is not enough to define a set of activities in some subjects to facilitate this, but to evaluate if the development of such competences or the integration of STEAM in learning pathways is carried out or not successfully. This paper describes the evaluation tasks applied in the context of the RoboSTEAM project. The validation of the project activities and outcomes was carried out during some pilot phases, on which the project partnership applied different assessment instruments and such tools, and the results obtained are presented in this paper. As conclusions it is possible to see that the educational and socioeconomic context may have an impact in the evaluation, regardless of the age or academic level of students.
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机器人和物理设备在STEAM集成和计算思维发展中的应用评估-[促进STEAM集成和计算思维发展的机器人和物理设备应用评估]
-当前的技术社会需要高效的专业人员,教育这些人应该是教育机构的主要任务之一。从这个意义上说,能力的发展,如计算思维或STEAM相关技能变得至关重要。然而,仅仅在某些科目中定义一套活动来促进这一点是不够的,而是要评估这些能力的发展或STEAM在学习途径中的整合是否成功。本文描述了在RoboSTEAM项目背景下应用的评估任务。项目活动和成果的验证是在一些试点阶段进行的,在这些阶段,项目伙伴关系应用了不同的评估工具和此类工具,并在本文中介绍了所获得的结果。综上所述,无论学生的年龄或学术水平如何,教育和社会经济背景都可能对评估产生影响。
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