Fast Fluid Thermodynamics Simulation by Solving Heat Diffusion Equation

Wanwan Li
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Abstract

In mechanical engineering educations, simulating fluid thermodynamics is rather helpful for students to understand the fluid’s natural behaviors. However, rendering both high-quality and realtime simulations for fluid dynamics are rather challenging tasks due to their intensive computations. So, in order to speed up the simulations, we have taken advantage of GPU acceleration techniques to simulate interactive fluid thermodynamics in real-time. In this paper, we present an elegant, basic, but practical OpenGL/SL framework for fluid simulation with a heat map rendering. By solving Navier-Stokes equations coupled with the heat diffusion equation, we validate our framework through some real-case studies of the smoke-like fluid rendering such as their interactions with moving obstacles and their heat diffusion effects. As shown in Fig. 1, a group of experimental results demonstrates that our GPU-accelerated solver of Navier-Stokes equations with heat transfer could give the observers impressive real-time and realistic rendering results.
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求解热扩散方程的快速流体热力学模拟
在机械工程教学中,模拟流体热力学有助于学生理解流体的自然行为。然而,渲染高质量和实时的流体动力学模拟是相当具有挑战性的任务,因为它们需要大量的计算。因此,为了加快模拟速度,我们利用GPU加速技术来实时模拟交互流体热力学。在本文中,我们提出了一个优雅,基本,但实用的OpenGL/SL框架,用于热图渲染的流体模拟。通过求解Navier-Stokes方程和热扩散方程,我们通过一些烟雾状流体渲染的实际案例来验证我们的框架,例如它们与移动障碍物的相互作用以及它们的热扩散效应。如图1所示,一组实验结果表明,我们的gpu加速求解具有传热的Navier-Stokes方程可以给观察者带来令人印象深刻的实时和逼真的渲染结果。
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