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Fast Fluid Thermodynamics Simulation by Solving Heat Diffusion Equation 求解热扩散方程的快速流体热力学模拟
Pub Date : 2021-10-31 DOI: 10.5121/ijcga.2021.11401
Wanwan Li
In mechanical engineering educations, simulating fluid thermodynamics is rather helpful for students to understand the fluid’s natural behaviors. However, rendering both high-quality and realtime simulations for fluid dynamics are rather challenging tasks due to their intensive computations. So, in order to speed up the simulations, we have taken advantage of GPU acceleration techniques to simulate interactive fluid thermodynamics in real-time. In this paper, we present an elegant, basic, but practical OpenGL/SL framework for fluid simulation with a heat map rendering. By solving Navier-Stokes equations coupled with the heat diffusion equation, we validate our framework through some real-case studies of the smoke-like fluid rendering such as their interactions with moving obstacles and their heat diffusion effects. As shown in Fig. 1, a group of experimental results demonstrates that our GPU-accelerated solver of Navier-Stokes equations with heat transfer could give the observers impressive real-time and realistic rendering results.
在机械工程教学中,模拟流体热力学有助于学生理解流体的自然行为。然而,渲染高质量和实时的流体动力学模拟是相当具有挑战性的任务,因为它们需要大量的计算。因此,为了加快模拟速度,我们利用GPU加速技术来实时模拟交互流体热力学。在本文中,我们提出了一个优雅,基本,但实用的OpenGL/SL框架,用于热图渲染的流体模拟。通过求解Navier-Stokes方程和热扩散方程,我们通过一些烟雾状流体渲染的实际案例来验证我们的框架,例如它们与移动障碍物的相互作用以及它们的热扩散效应。如图1所示,一组实验结果表明,我们的gpu加速求解具有传热的Navier-Stokes方程可以给观察者带来令人印象深刻的实时和逼真的渲染结果。
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引用次数: 0
Intelligent Real-time 3D Configuration Platform for Customizing E-commerce Products 面向电子商务产品定制的智能实时三维配置平台
Pub Date : 2019-10-31 DOI: 10.5121/ijcga.2019.9402
A. Massaro, Valeria Vitti, Antonio Mustich, A. Galiano
In this paper is designed and realized a 3D web configurator platform able to optimize the creation of 3D objects for sale on multi e-commerce platform. The user can select online the preferred object by learning the configurator to optimize the 3D object features. A Support Vector Machine -SVMalgorithm adopting XGBoost approach, improved affect computing, user navigation experience and Visual Merchandising – VMapproach, all elements which support the creation of new object having the best effective features. The intelligent self-learning platform is designed for the real time construction of 3D CAD objects and integrates different user facilities such as augmented reality, web plugin, and WebGL graphical libraries. The proposed work follows the research and development -R&Dguidelines of ‘Frascati’ manual concerning new search engine as research topic and summarize the result of an industry research project.
本文设计并实现了一个三维web配置器平台,该平台能够优化多电子商务平台上的三维销售对象创建。用户可以通过学习配置器在线选择首选对象,以优化3D对象特征。采用XGBoost方法的支持向量机- svm算法,改进的影响计算,用户导航体验和视觉营销- VMapproach,所有元素都支持创建具有最佳有效特征的新对象。智能自学习平台是为实时构建3D CAD对象而设计的,集成了增强现实、web插件、WebGL图形库等不同的用户设施。建议的工作遵循“Frascati”手册中关于新搜索引擎的研究和开发指南,并总结了一个行业研究项目的结果。
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引用次数: 4
Hyper-realism in the Adventures of Tintin 《丁丁历险记》中的超现实主义
Pub Date : 2019-10-31 DOI: 10.5121/ijcga.2019.9401
Chris P. Carter
The Adventures of Tintin: The Secret of the Unicorn is an animated feature film that blends graphic stylisation with photorealistic surfaces and motion capture to create digital beings in a hyper-realistic style. As a result, the visual style of The Adventures of Tintin is significantly different to the now dominant cartoon stylisation that continues to develop in studios such as Disney, PIXAR and many others. Disney inspired cartoon stylised films, such as Frozen, continue to engage audiences around the world; receiving relatively little criticism for their visual style. Hyper-realistic animation, however, has struggled to achieve the same widespread acceptance. Many people continue to find hyper-realistic characters less engaging than cartoon characters and at times even find them to be somewhat repulsive. Via close analysis of The Adventures of Tintin, this paper illuminates the significance of establishing visual harmony between the elements of shape, surface and motion to sustain appealing and believable hyper-realistic characters.
《丁丁历险记:独角兽的秘密》是一部动画长片,它将图形风格与逼真的表面和动作捕捉相结合,以超现实的风格创造了数字生物。因此,《丁丁历险记》的视觉风格与迪士尼、皮克斯等工作室不断发展的主流卡通风格截然不同。《冰雪奇缘》等迪士尼风格的卡通电影继续吸引着世界各地的观众;他们的视觉风格受到的批评相对较少。然而,超现实主义动画一直难以获得同样广泛的接受。许多人仍然觉得超现实主义人物不如卡通人物吸引人,有时甚至觉得他们有点令人反感。本文通过对《丁丁历险记》的细致分析,阐明了在形状、表面和运动元素之间建立视觉上的和谐,以维持具有吸引力和可信度的超现实主义人物的重要性。
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引用次数: 1
Exaggerated Cartoon Style Motion in Hotel Transylvania 《特兰西瓦尼亚旅馆》中夸张的卡通风格动作
Pub Date : 2019-10-31 DOI: 10.5121/ijcga.2019.9403
Chris P. Carter
The fundamental principles of animation were developed at the Disney studio in the 1930s and when applied to animation result in a recognisable “Disney” style of motion. By adhering to these fundamental principles of animation, Animators have been able to successfully extend the Disney style of motion to the 3D CG medium. This paper goes beyond Disney style motion and examines the adaptation of techniques typically seen in more extreme cartoon-style motion and “pushed posing”, exemplified by early Warner Brothers animated short films. This is achieved via an analysis of Hotel Transylvania by Sony Pictures Animation, which features a stylised form of animation adapted from the extended principles of extreme cartoon-style motion to the 3D medium.
动画的基本原理是在20世纪30年代在迪士尼工作室开发的,当应用于动画时,产生了可识别的“迪士尼”风格的运动。通过坚持这些动画的基本原则,动画师已经能够成功地将迪士尼风格的运动扩展到3D CG媒体。本文超越了迪士尼风格的运动,并研究了在更极端的卡通风格运动和“推pose”中典型的技术改编,例如早期华纳兄弟动画短片。这是通过索尼影视动画公司对《精灵旅社》的分析实现的,该公司采用了一种风格鲜明的动画形式,从极端卡通风格的运动扩展原则到3D媒体。
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引用次数: 1
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International Journal of Computer Graphics & Animation
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