Evaluating Presence in VR with Self-Representing Auditory-Vibrotactile Input

Guanghan Zhao, J. Orlosky, Yuuki Uranishi
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引用次数: 2

Abstract

In this paper, we present the results of an experiment testing various pairings of auditory feedback devices on immersion and emotion in Virtual Reality (VR). We investigate the effects of bone conduction headphones, a chest-mounted vibration speaker, headphones, and combinations thereof, in combination with internal (self-representing) sounds and vibrations in two simulated scenarios. Results suggest that certain auditory-vibrotactile inputs can influence immersion in an intense virtual scene and evoke emotions in a relaxing virtual scene. In addition, self-representing sounds were observed to significantly weaken immersion in the relaxing scene.
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用自表示听觉-振动触觉输入评估VR中的存在感
本文介绍了虚拟现实(VR)中听觉反馈设备对沉浸感和情感的不同配对的实验结果。我们研究了骨传导耳机、胸装振动扬声器、耳机及其组合在两种模拟场景中与内部(自我表征)声音和振动相结合的效果。结果表明,某些听觉-振动触觉输入可以影响沉浸在激烈的虚拟场景中,并在放松的虚拟场景中唤起情绪。此外,自我表征的声音被观察到显著削弱沉浸在放松的场景。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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