A 360-degree panoramic video system design

Kai-Chen Huang, Po-Yu Chien, Cheng-An Chien, Hsiu-Cheng Chang, Jiun-In Guo
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引用次数: 21

Abstract

In this paper, a low-complexity video stitching algorithm and its system prototype are proposed. With the novel design, users can obtain a high-resolution, high quality and seamless 360-degree panoramic video immediately by stitching the images with overlapped regions. Most of the present works are focused on image stitching instead of video stitching. In the proposed design, we develop some novel methods to solve the problems encountered in video stitching. First, we provide a new blending method to remove the color difference in video stitching. Moreover, we avoid the moving objects in the overlapped area by using the dynamic seam adjustment scheme. Finally, we remove the drift problem and obtain a better visual quality while displaying the 360 degree panoramic video scenes. The implementation results show that the entire system achieves 4-channel D1 30fps real-time video stitching on an Intel i7 3930K CPU 2.3GHz machine with 8GB DDR3 memory and Linux Ubuntu 12.10 operation system.
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360度全景视频系统设计
本文提出了一种低复杂度的视频拼接算法及其系统原型。通过新颖的设计,用户可以通过拼接重叠区域的图像,立即获得高分辨率、高质量、无缝的360度全景视频。目前的工作大多集中在图像拼接上,而不是视频拼接。在本设计中,我们开发了一些新颖的方法来解决视频拼接中遇到的问题。首先,我们提出了一种新的混合方法来消除视频拼接中的色差。此外,采用动态缝调整方案,避免了重叠区域内的运动物体。最后,我们消除了漂移问题,在显示360度全景视频场景时获得了更好的视觉质量。实现结果表明,整个系统在CPU为Intel i7 3930K、DDR3内存为8GB、Linux Ubuntu 12.10操作系统、CPU为2.3GHz的机器上实现了4通道D1 30fps的实时视频拼接。
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