Mathilde Drouot, N. L. Bigot, Jean-Louis de Bougrenet, Vincent Nourrit
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引用次数: 3
Abstract
Augmented reality may lead the user to repeatedly look at different environments (real/virtual) and at different distances to process information. We studied how context and distance switching could (together or separately) affect users’ performances. 29 participants (16 video game players) performed two tasks that required to switch between two screens (visual search and target detection task). These screens could be virtual (using HoloLens2) or real and placed at 1.5 or 2 meters. Distance switching had an impact only on visual search performances. Participants’ levels of experience with video games modified the effect of context switching.