Effect of Context and Distance Switching on Visual Performances in Augmented Reality

Mathilde Drouot, N. L. Bigot, Jean-Louis de Bougrenet, Vincent Nourrit
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引用次数: 3

Abstract

Augmented reality may lead the user to repeatedly look at different environments (real/virtual) and at different distances to process information. We studied how context and distance switching could (together or separately) affect users’ performances. 29 participants (16 video game players) performed two tasks that required to switch between two screens (visual search and target detection task). These screens could be virtual (using HoloLens2) or real and placed at 1.5 or 2 meters. Distance switching had an impact only on visual search performances. Participants’ levels of experience with video games modified the effect of context switching.
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情境和距离切换对增强现实视觉表现的影响
增强现实可能会导致用户反复观看不同的环境(真实/虚拟)和不同的距离来处理信息。我们研究了上下文和距离切换(一起或单独)如何影响用户的性能。29名参与者(16名电子游戏玩家)执行两项需要在两个屏幕之间切换的任务(视觉搜索和目标探测任务)。这些屏幕可以是虚拟的(使用HoloLens2),也可以是真实的,放置在1.5或2米的地方。距离切换只对视觉搜索性能有影响。参与者玩电子游戏的经验水平改变了情境切换的效果。
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