The Last Recreational Land VR experience: A non-naturalistic artistic visualization practice with emerging technologies

IF 0.1 0 HUMANITIES, MULTIDISCIPLINARY Technoetic Arts Pub Date : 2023-08-01 DOI:10.1386/tear_00105_1
Hin Nam Fong
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引用次数: 1

Abstract

This article introduces a novel use of technologies to visualize space and temporary structures in public space as a critical and speculative method for artistic research. Imitation and iconification have been vital in visual culture since civilization began. Science has become proficient in picturing invisible matter and numerical data. However, we are limited to visualizing these data in an iconic, ‘understandable’ way, that is, to some extent, reductionist. A non-naturalistic artistic visualization (NNAVi) method is proposed to discover and present the underlying context of objects and space. First, this article discusses the representational function of artistic images and the artistic use of emerging technologies to represent invisible information. Following the discussion, the case study of the virtual reality (VR) artwork The Last Recreational Land shows how NNAVi can be applied. The case study starts with an exploration of the pandemic’s context and nature and then moves to an explanation of the multisensory and immersive setting of the artwork. Interweaving case studies and theoretical references, the article elaborates on how the VR experience is used as a device to respond to the pandemic. By deconstructing the relationship between visualization, imitation and iconification, the article theorizes NNAVi as a new methodology for artistic research that provides tangible insights into the nature of the pandemic.
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最后的娱乐土地VR体验:新兴技术的非自然主义艺术可视化实践
本文介绍了一种新颖的技术应用,将公共空间和临时结构可视化,作为艺术研究的一种批判性和思辨性方法。自人类文明开始以来,模仿和偶像化一直是视觉文化的重要组成部分。科学已经精通描绘无形物质和数字数据。然而,我们仅限于以一种标志性的、“可理解”的方式将这些数据可视化,也就是说,在某种程度上,这是一种简化主义。提出了一种非自然主义的艺术可视化(NNAVi)方法来发现和呈现物体和空间的潜在语境。首先,本文讨论了艺术图像的表征功能以及新兴技术对无形信息的艺术运用。在讨论之后,虚拟现实(VR)艺术作品《最后的休闲土地》的案例研究展示了如何应用NNAVi。案例研究从探索大流行的背景和性质开始,然后转向对艺术品的多感官和沉浸式设置的解释。文章结合案例研究和理论参考,详细阐述了如何将VR体验作为一种应对大流行的设备。通过解构可视化、模仿和偶像化之间的关系,文章将NNAVi理论化为一种艺术研究的新方法,为流行病的本质提供了切实的见解。
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来源期刊
Technoetic Arts
Technoetic Arts HUMANITIES, MULTIDISCIPLINARY-
CiteScore
0.60
自引率
0.00%
发文量
11
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