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A neuroarchitectural perspective to immersive architectural environments 沉浸式建筑环境的神经建筑学视角
0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2023-08-01 DOI: 10.1386/tear_00107_1
Esen Gökçe Özdamar
As digital and immersive architectural installations and augmented reality applications generate new sensations, new digital dimensions and boundaries create new perceptions of our built environment. Digital architectural installations as immersive environments make data visible and tangible and give access to data as an experiential flow. Like the works of Refik Anadol, TeamLab or Universal Everything, digital architectural installations point to a neuroarchitectural and neurophenomenological atmosphere that refers to the understanding and measurement of embodied human experience, and how spaces affect people and how they behave in a given setting. The objectivity of the screen allows viewers to observe through screens, and the screen as an ambivalent object provides a physical interface that transcends the shadow of its materiality, transforming the viewer’s environmental perception. Therefore, this article examines digital architectural environments that reveal the boundaries of architectural space, with particular consideration given to neuroaesthetics. In these data-driven environments, the human body is at the centre of multimodal perception. Therefore, these environments open the door to understanding the boundaries of architecture and invite the viewers to explore the boundaries of art and architecture that have become a fusion in the digital environment.
随着数字和沉浸式建筑装置和增强现实应用产生新的感觉,新的数字维度和边界创造了我们对建筑环境的新看法。作为沉浸式环境的数字建筑装置使数据可见和有形,并将数据作为体验流提供访问。就像Refik Anadol, TeamLab或Universal Everything的作品一样,数字建筑装置指向一种神经建筑和神经现象学的氛围,指的是对人类体验的理解和测量,以及空间如何影响人们以及他们在给定环境中的行为。屏幕的客观性使观众能够通过屏幕进行观察,而屏幕作为一个矛盾的物体提供了一个超越其物质性阴影的物理界面,改变了观众的环境感知。因此,本文探讨了揭示建筑空间边界的数字建筑环境,并特别考虑了神经美学。在这些数据驱动的环境中,人体处于多模态感知的中心。因此,这些环境打开了理解建筑边界的大门,并邀请观众探索艺术与建筑的边界,这些边界在数字环境中已经成为融合。
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引用次数: 2
Beyond markets: The DADA case for NFTs in art 超越市场:nft在艺术领域的DADA案例
0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2023-08-01 DOI: 10.1386/tear_00098_1
Tara Merk
The rise of non-fungible tokens (NFTs) has been astonishing, in particular for the arts and creative industries. The dominant discourse both in mainstream media and in academia today focuses predominantly on what this new technology can do for the art market rather than art itself. However, framing NFTs in art in the context of money and markets draws attention away from the more subtle and creative role of NFTs. Consequently, this article asks: What is the role of NFTs in art, beyond the market? This research complements existing empirical work, by conducting a case study and interviews with members of DADA, a historic NFT art project which is particularly critical towards the role of the art market. The findings foregrounded five roles that NFTs play in art: as (1) a tool for systemic change, (2) a new way to community, (3) a ritual artefact, (4) a means for preservation and (5) a new medium.
不可替代代币(nft)的兴起令人惊讶,尤其是在艺术和创意产业。当今主流媒体和学术界的主导话语主要集中在这种新技术对艺术市场的影响上,而不是艺术本身。然而,在金钱和市场的背景下,将nft放在艺术中,会使人们的注意力从nft更微妙和创造性的作用上转移开。因此,本文提出了一个问题:在市场之外,nft在艺术中的作用是什么?本研究补充了现有的实证工作,通过进行案例研究和对DADA成员的访谈,DADA是一个历史性的NFT艺术项目,对艺术市场的作用尤为重要。研究结果揭示了nft在艺术中扮演的五个角色:(1)系统变革的工具;(2)社区的新方式;(3)仪式人工制品;(4)保存手段;(5)新媒介。
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引用次数: 2
Disgusting desire: The Windup Girl as both object of desire and abject body 恶心的欲望:发条女孩既是欲望的对象,也是卑鄙的身体
0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2023-08-01 DOI: 10.1386/tear_00102_1
Mahesh Krishna, Nagendra Kumar
The primary question this article deals with is one of ontology. In a dystopian world populated with genetically engineered windups and hybrids, what constitutes ‘the human’? This article looks at how the posthuman body in a dystopian novel like The Windup Girl , set in a world where geographical, political, social, economic and religious norms and boundaries are erased and reconfigured, can in no way simply remain a mere body, but transmutes into a highly complex political and social site from whence multiple relations of power originate, travel and culminate in. The titular character in the novel, Emiko, is a genetically engineered windup created in a laboratory, with obedience and the need to please etched right into her DNA. This makes her a prized possession for a brothel owner in Bangkok, once her Japanese master abandons her. She is both desirable and revolting to her customers at the same time – her perfect body is too perfect, her genetic urge to please at any cost draws them in, but her involuntary shaking and robot-like jerking disgusts them. The windup can thus be seen as both the Lacanian object cause of desire and Kristeva’s abject body.
本文研究的主要问题是本体问题。在一个反乌托邦的世界里,充斥着基因工程和杂交动物,什么构成了“人类”?这篇文章探讨了《上发条的女孩》(the Windup Girl)等反乌托邦小说中的后人类身体是如何在一个地理、政治、社会、经济和宗教规范和界限被抹去和重新配置的世界里,不再仅仅是一具身体,而是转变为一个高度复杂的政治和社会场所,多种权力关系由此产生、传播和达到高潮。小说中的同名角色惠美子(Emiko)是在实验室里创造的基因工程发条,她的DNA中刻下了顺从和取悦他人的需求。一旦她的日本主人抛弃了她,这使她成为曼谷一家妓院老板的珍贵财产。对顾客来说,她既令人向往,又令人反感——她完美的身材太完美了,她不惜一切代价取悦顾客的基因冲动吸引了他们,但她无意识的摇晃和机器人般的抽搐让他们感到厌恶。因此,发条可以被看作是拉康的欲望客体原因和克里斯蒂娃的下等身体。
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引用次数: 2
Turning queries into questions: For a plurality of perspectives in the age of AI and other frameworks with limited (mind)sets 将查询转化为问题:在人工智能和其他框架有限(思维)的时代,为了多种视角
0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2023-08-01 DOI: 10.1386/tear_00106_2
Claudia Westermann, Tanu Gupta
The editorial introduces issue 21.1 of Technoetic Arts via a critical reflection on the artificial intelligence hype (AI hype) that emerged in 2022 and gives an overview of each of the issue’s ten articles. The first four articles engage with new technologies from different positions in art and architecture. These articles include an exploration of the indexical function of images as a means for revealing cultural premises governing public space during the pandemic in Hong Kong, a neuroarchitectural perspective on immersive architectural environments, and an investigation of the link between the popularity of immersive art installations and the emotions these installations generate. The ‘Cryptoart’ section features an ethnographic study of the DADA digital art collective, shedding light on the role of non-fungible tokens (NFTs) in community building. Guest-edited by Professor Tanu Gupta, the Special Section ‘Perspectives from Chandigarh’ constitutes the second part of the journal issue. Based on contributions to the national conference on Contemporary Perspectives in English Language, Literature, and Cultural Studies held on 15–16 July 2022, at Chandigarh University in Punjab, India, the six articles reflect a search for meaningful existence within colonial, patriarchal and biopolitical structures that frame everyday practices of exclusion and oppression. Discussing works of literature and cinema from the European, Japanese and the US American canon, the articles contribute a distinctive perspective to the critical analysis of contemporary societies that are shaped by the idea that progress is technological invention.
这篇社论通过对2022年出现的人工智能炒作(AI炒作)的批判性反思,介绍了《技术艺术》第21.1期,并概述了这期的十篇文章。前四篇文章涉及艺术和建筑领域不同角度的新技术。这些文章包括探索图像的索引功能,作为在香港大流行期间揭示控制公共空间的文化场所的手段,沉浸式建筑环境的神经建筑视角,以及沉浸式艺术装置的流行与这些装置产生的情感之间的联系的调查。“加密艺术”部分以DADA数字艺术集体的民族志研究为特色,揭示了不可替代代币(nft)在社区建设中的作用。特辑“昌迪加尔视角”由塔努·古普塔教授客座编辑,是本期杂志的第二部分。根据对2022年7月15日至16日在印度旁遮普昌迪加尔大学举行的“英语语言、文学和文化研究的当代视角”全国会议的贡献,这六篇文章反映了在殖民、父权和生物政治结构中寻找有意义的存在,这些结构构成了日常排斥和压迫的实践。这些文章讨论了来自欧洲、日本和美国经典的文学和电影作品,为当代社会的批判性分析提供了独特的视角,这些社会被“进步是技术发明”的理念所塑造。
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引用次数: 0
Applying machine learning methods to quantify emotional experience in installation art 运用机器学习方法量化装置艺术中的情感体验
0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2023-08-01 DOI: 10.1386/tear_00097_1
Sofia Vlachou, Michail Panagopoulos
Aesthetic experience is original, dynamic and ever-changing. This article covers three research questions (RQs) concerning how immersive installation artworks can elicit emotions that may contribute to their popularity. Based on Yayoi Kusama’s and Peter Kogler’s kaleidoscopic rooms, this study aims to predict the emotions of visitors of immersive installation art based on their Twitter activity. As indicators, we employed the total number of likes, comments, retweets, followers, followings, the average of tweets per user, and emotional response. According to our evaluation of emotions, panic obtained the highest scores. Furthermore, compared to traditional machine learning algorithms, Tree-based Pipeline Optimization Tool (TPOT) Automated Machine Learning used in this research yielded slightly lower performance. We forecast that our findings will stimulate future research in the fields of data analysis, cultural heritage management and marketing, aesthetics and cultural analytics.
审美体验是原创性的、动态的、不断变化的。本文涵盖了三个研究问题(RQs),即沉浸式装置艺术作品如何引发可能有助于其受欢迎的情感。本研究以草间弥生(Yayoi Kusama)和彼得·科格勒(Peter Kogler)的万花筒房间为基础,旨在通过沉浸式装置艺术参观者的Twitter活动来预测其情绪。作为指标,我们采用了喜欢、评论、转发、关注、关注的总数、每个用户的平均推文和情绪反应。根据我们对情绪的评估,恐慌得分最高。此外,与传统的机器学习算法相比,本研究中使用的基于树的管道优化工具(TPOT)自动化机器学习的性能略低。我们预测,我们的研究结果将刺激未来在数据分析、文化遗产管理和营销、美学和文化分析等领域的研究。
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引用次数: 2
The Last Recreational Land VR experience: A non-naturalistic artistic visualization practice with emerging technologies 最后的娱乐土地VR体验:新兴技术的非自然主义艺术可视化实践
0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2023-08-01 DOI: 10.1386/tear_00105_1
Hin Nam Fong
This article introduces a novel use of technologies to visualize space and temporary structures in public space as a critical and speculative method for artistic research. Imitation and iconification have been vital in visual culture since civilization began. Science has become proficient in picturing invisible matter and numerical data. However, we are limited to visualizing these data in an iconic, ‘understandable’ way, that is, to some extent, reductionist. A non-naturalistic artistic visualization (NNAVi) method is proposed to discover and present the underlying context of objects and space. First, this article discusses the representational function of artistic images and the artistic use of emerging technologies to represent invisible information. Following the discussion, the case study of the virtual reality (VR) artwork The Last Recreational Land shows how NNAVi can be applied. The case study starts with an exploration of the pandemic’s context and nature and then moves to an explanation of the multisensory and immersive setting of the artwork. Interweaving case studies and theoretical references, the article elaborates on how the VR experience is used as a device to respond to the pandemic. By deconstructing the relationship between visualization, imitation and iconification, the article theorizes NNAVi as a new methodology for artistic research that provides tangible insights into the nature of the pandemic.
本文介绍了一种新颖的技术应用,将公共空间和临时结构可视化,作为艺术研究的一种批判性和思辨性方法。自人类文明开始以来,模仿和偶像化一直是视觉文化的重要组成部分。科学已经精通描绘无形物质和数字数据。然而,我们仅限于以一种标志性的、“可理解”的方式将这些数据可视化,也就是说,在某种程度上,这是一种简化主义。提出了一种非自然主义的艺术可视化(NNAVi)方法来发现和呈现物体和空间的潜在语境。首先,本文讨论了艺术图像的表征功能以及新兴技术对无形信息的艺术运用。在讨论之后,虚拟现实(VR)艺术作品《最后的休闲土地》的案例研究展示了如何应用NNAVi。案例研究从探索大流行的背景和性质开始,然后转向对艺术品的多感官和沉浸式设置的解释。文章结合案例研究和理论参考,详细阐述了如何将VR体验作为一种应对大流行的设备。通过解构可视化、模仿和偶像化之间的关系,文章将NNAVi理论化为一种艺术研究的新方法,为流行病的本质提供了切实的见解。
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引用次数: 1
Re-conceptualizing the villain: Todd Phillips’s Joker through the lens of Vedic hermeneutics 重新定义反派:托德·菲利普斯的小丑通过吠陀解释学的镜头
0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2023-08-01 DOI: 10.1386/tear_00104_1
Lalit Aditya Kaushal, Nipun Kalia
This article attempts to examine the portrayal of the character of Arthur Fleck in Todd Phillips’s Joker (2019). In the initial part of the film, Arthur exhibits signs that reveal he is headed towards committing a violent crime. Arthur displays signs of psychopathy and a lack of empathy. This article links criminal behaviour analysis to the Bible of the Arya Samaj, an Indian text, to find out how ancient Indian literature’s empirical theories, which are intertwined with philosophical and religious content, shed light on criminal behaviour. The primary purpose of this article is to analyse the behavioural pattern in the character of Fleck and establish links to Dayanand Saraswati’s Satyarth Prakash , which discusses different types of Avidyas , a key concept in Indian philosophy that can be translated as ignorance or unwisdom, which is seen as a fundamental cause of suffering and bondage. It is certainly a significant factor in a person’s personality and behaviour. The major aim of this character analysis is not only to establish the link between Indian ancient texts and criminological behavioural patterns but also to reconceptualize evil through the lenses of Vedic hermeneutics. Vedic hermeneutics is the study of interpreting and understanding the ancient Vedic texts of Hinduism, where an important aspect is the recognition of different levels of meaning within the texts.
本文试图研究托德·菲利普斯(Todd Phillips)的《小丑》(Joker, 2019)中亚瑟·弗莱克(Arthur Fleck)这个角色的塑造。在电影的开头部分,亚瑟表现出的迹象表明他正在走向暴力犯罪。亚瑟表现出精神变态和缺乏同情心的迹象。本文将犯罪行为分析与Arya Samaj的印度文本《圣经》联系起来,以找出与哲学和宗教内容交织在一起的古代印度文学的经验理论如何揭示犯罪行为。本文的主要目的是分析Fleck角色的行为模式,并与Dayanand Saraswati的Satyarth Prakash建立联系,后者讨论了不同类型的Avidyas,这是印度哲学中的一个关键概念,可以被翻译为无知或不智慧,这被视为痛苦和束缚的根本原因。这当然是一个人的性格和行为的重要因素。这种性格分析的主要目的不仅是建立印度古代文本与犯罪学行为模式之间的联系,而且是通过吠陀解释学的镜头重新概念化邪恶。吠陀诠释学是一门解释和理解印度教古老吠陀文本的研究,其中一个重要方面是对文本中不同层次意义的认识。
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引用次数: 2
Disability and silver screening: Comparative analyses of Deaf Culture in Sound of Metal and CODA 残疾与银屏:《金属之声》与《尾声》中聋人文化的比较分析
0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2023-08-01 DOI: 10.1386/tear_00100_1
Astha Singh
Cinema serves as a mirror, reflecting the development or state of society. It plays an important function in entertainment and education and can bring about a shift in our perspectives and attitudes. The article includes a descriptive analysis of Deaf Culture as a prominent subject in the movies Sound of Metal () and CODA () and clarifies the most prevalent misconceptions about disability in both films. In recent years, filmmakers have made an effort to create true and authentic representations of Deaf Culture, moving beyond the notion of a tokenized portrayal of the Deaf. They shifted the emphasis away from unwarranted sympathy towards perceptive analyses of Deaf characters with the aim of dismantling the embarrassing perception of deafness. Filmmakers have provided the Deaf population with a voice by giving real-life Deaf performers a place in mainstream cinema. Even though many efforts have been made, the article also shows that the mainstream media have not generally represented the Deaf Community favourably. Furthermore, the article looks at the psychological conflict that arises when hearing people and hearing-impaired people share the same room.
电影是一面镜子,反映社会的发展或状态。它在娱乐和教育中发挥着重要的作用,可以改变我们的观点和态度。本文对电影《金属之声》(Sound of Metal)和《CODA》(CODA)中作为突出主题的聋人文化进行了描述性分析,并澄清了这两部电影中对残疾最普遍的误解。近年来,电影制作人努力创造真实和真实的聋人文化表现,超越了对聋人的象征性描绘的概念。他们将重点从毫无根据的同情转向对聋人角色的敏锐分析,目的是消除对聋人的尴尬看法。电影人通过让现实生活中的聋人演员在主流电影中占有一席之地,为聋人提供了发声的机会。尽管做出了很多努力,但这篇文章也表明,主流媒体并没有普遍地对聋人群体进行正面的报道。此外,这篇文章着眼于当听力正常的人和听力受损的人住在一个房间时产生的心理冲突。
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引用次数: 2
Negotiating patriarchal hegemony: Female agency in Christina Dalcher’s Vox 谈判父权霸权:克里斯蒂娜·达尔彻《Vox》中的女性能动性
0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2023-08-01 DOI: 10.1386/tear_00103_1
Sana Altaf
Contemporary critics have opined that the vision of dystopian texts has come true about the present situation rather than about the future. In today’s technologically driven world, where the gulf between speculative fiction and political reality seems to have narrowed, feminist dystopian fiction has gained immense popularity. These texts address gender ideologies and issues and often use current social conditions to demonstrate the sexism inherent in patriarchal societies. This article aims to analyse the novel Vox (2018) by American writer Christina Dalcher within the framework of feminist dystopia to highlight the unbridled nature of violence used against women and the eventual emergence of the female body as the locus of self-articulation and resistance against the dystopian authority. It also demonstrates how the novel creates a narrative space within which the feminine body is transformed from a static object of representation to a potent subject of the text.
当代评论家认为,反乌托邦文本的愿景是对现状而不是对未来的现实。在今天这个技术驱动的世界里,投机小说和政治现实之间的鸿沟似乎已经缩小,女权主义反乌托邦小说获得了极大的欢迎。这些文本涉及性别意识形态和问题,并经常利用当前的社会状况来展示男权社会固有的性别歧视。本文旨在分析美国作家克里斯蒂娜·达尔彻(Christina Dalcher)在女权主义反乌托邦框架下的小说《Vox》(2018),以突出针对女性的暴力行为的肆无忌惮,以及女性身体作为自我表达和反抗反乌托邦权威的场所的最终出现。它还展示了小说如何创造一个叙事空间,在这个空间中,女性的身体从一个静态的表现对象转变为文本的一个强有力的主体。
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引用次数: 2
More than human: Analysing Edward Weyland as a post-human self-humanizing vehicle in Suzy McKee Charnas’s The Vampire Tapestry 超越人类:分析在苏茜·麦基·查纳斯的《吸血鬼织锦》中,爱德华·韦兰作为一个后人类自我人性化的载体
0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2023-08-01 DOI: 10.1386/tear_00099_1
Angadbir Singh Kakkar
Vampires are portrayed opposite to humans, depicted as the dichotomy between predator and prey. Being ever so near to their prey, vampires develop a proclivity for imbibing or emulating characteristics that are considered to be in the sole charge of humans. This text employed is The Vampire Tapestry by Suzy McKee Charnas. The article will analyse Edward Weyland as a post-human symbol, positing himself as an ever-evolving entity that is both human as well as a threshold to gauge humanity of the other characters involved. The article underlines the ways in which Giorgio Agamben’s concept of Anthropological Machine and Katherine Hayles’s concept of Technogenesis will be used to examine Weyland and other characters as being participants in mutual evolution, tacitly affecting each other through performative actions. The article will inspect the term ‘human’ as more than just a reified concept, as a term that is constantly in flux and how bio-politics is immanent to the very concept of human.
吸血鬼被描绘成与人类相反,被描绘成捕食者和猎物之间的二分法。由于离他们的猎物如此之近,吸血鬼养成了一种倾向,即吸收或模仿那些被认为是人类独有的特征。这篇文章是苏茜·麦基·查纳斯的《吸血鬼挂毯》。这篇文章将把爱德华·韦兰作为一个后人类的象征来分析,他将自己定位为一个不断进化的实体,既是人类,也是衡量其他角色人性的门槛。这篇文章强调了Giorgio Agamben的人类学机器(Anthropological Machine)概念和Katherine Hayles的技术发生(Technogenesis)概念将被用来研究Weyland和其他角色作为相互进化的参与者,通过表演行为默默地相互影响的方式。本文将考察“人类”一词不仅仅是一个具体化的概念,作为一个不断变化的术语,以及生物政治如何内在于人类这个概念。
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引用次数: 1
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Technoetic Arts
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