Development of PBL-Based Sound Wave Interactive Multimedia Using Lumi for Class XI High School Students

Vebby Oksaviona, Nur Islami, Muhammad Nasir
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Abstract

This study aims to describe the development, feasibility, and practicality of PBL-based sound wave interactive multimedia using Lumi. The research method used is research and development. The model used is an Instructional Design type ADDIE which consists of 5 stages namely Analyze, Design, Development, Implementation, and Evaluate. The results showed that PBL-based sound wave interactive multimedia using Lumi was declared feasible by the validator with an average Aiken validity index of 0.86 (very high). The teacher as a practitioner states that practical interactive multimedia is used in learning physics with an average value of 93.30 (very practical). Students also stated that practical interactive multimedia was used in learning physics with an average value of 90.46 (very practical). Based on the results of the study, it can be concluded that PBL-based interactive multimedia using Lumi is declared feasible and practical for use in the physics learning process, especially in sound wave material.
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利用Lumi开发基于pbl的高中11班声波交互多媒体
本研究旨在描述利用Lumi实现基于pbl的声波交互多媒体的发展、可行性和实用性。使用的研究方法是研究和开发。使用的模型是一个教学设计型的ADDIE,它由5个阶段组成,即分析、设计、开发、实施和评估。结果表明,基于pbl的声波交互多媒体使用Lumi被验证者认为是可行的,平均Aiken效度指数为0.86(非常高)。教师作为实践者,在物理学习中使用了实践性交互式多媒体,平均分为93.30(非常实践性)。学生也表示在物理学习中使用了实用的交互式多媒体,平均得分为90.46(非常实用)。研究结果表明,基于pbl的交互式多媒体在物理学习过程中是可行的,特别是在声波材料中。
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