Taking into account a location of aircraft’s center of mass during motion cuing

Volodymyr Kabanyachyi, Serhii Hrytsan, Serhii Yankovskyi
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Abstract

Compared to other information sources, motion cues provide a pilot with anticipatory information about spatial position and movement of aircraft. For motion cueing a flight simulator cockpit is installed on a motion system, movement of which motion cueing. Therefore, motion system is one of the most important components of full flight simulators. The problem of effective use of constructive resources of six-degrees of freedom synergistic motion system has been solved. But the problem of improving the motion cueing remained unsolved, due to the fact that location of motion system center of rotation is significantly different from location of aircraf’s center of gravity, and motion cues differ from real, flight one. The study subject is motion cueing on flight simulators. The problem was solved on the basis of simplified operator for transformation of motion system movements along individual degrees of freedom into jack movements, cubic spline functions to describe the dependence of the centers of rotation along pitch and yaw, and optimization theory using the deformable polyhedron method. The formulated and solved problem of taking into account of location of aircraft’s center of gravity during motion cueing along pitch and yaw increases an efficiency of using of constructive resource of a six-degrees of freedom synergistic motion system, a motion cueing fidelity and training realism on flight simulator.
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考虑到在运动过程中飞机质心的位置
与其他信息源相比,运动线索为飞行员提供了关于飞机空间位置和运动的预期信息。对于运动提示,飞行模拟器座舱安装在运动系统上,运动系统的运动提示。因此,运动系统是全飞行模拟器的重要组成部分之一。解决了六自由度协同运动系统构造资源的有效利用问题。但是,由于运动系统的旋转中心位置与飞机的重心位置有很大的不同,并且运动线索与真实的飞行线索不同,因此改进运动线索的问题仍然没有得到解决。研究对象是飞行模拟器上的运动提示。基于将运动系统沿各自由度运动转化为千斤顶运动的简化算子、描述旋转中心沿俯仰和偏摆依赖关系的三次样条函数以及采用可变形多面体方法的优化理论,对该问题进行了求解。提出并解决了俯仰和偏航运动提示时考虑飞机重心位置的问题,提高了六自由度协同运动系统构造资源的利用效率,提高了运动提示的保真度和飞行模拟器训练的真实感。
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