{"title":"Students' Perceptions of Kahoot as an Online Quiz Tool in Intensive English Class","authors":"None Elsa Rosalina, Nasrullah Nasrullah, None Rahma Pitria Ningsih","doi":"10.31002/metathesis.v7i1.160","DOIUrl":null,"url":null,"abstract":"Online learning media is one of the tools which can support the teaching and learning process. Kahoot, Quizizz, Padlet, and learning Apps are examples of online learning media. Hence in this study, the researchers wanted to find out about the students' perceptions of online quiz applications or better known as Kahoot. This study employed a descriptive quantitative approach because the researchers described students' perceptions of Kahoot as an online quiz for teaching and learning English in class. Thirty-nine English Department, Lambung Mangkurat University students were selected as the samples in this study from the 2019 Intensive English Class. The instruments used in this study consisted of questionnaires with five answers: strongly agree, agree, neutral, disagree, and strongly disagree. The questionnaire was made and spread online by using Google Forms. The data was analyzed quantitatively using the implementation of a Likert scale. The findings show that the students' perceptions of Kahoot as an online quiz tool are positive. It can be seen from the score of instruments distributed by the researchers. The score gets 2.192 from 2.730 as the maximum score. The maximum score was gotten from (Q1: number of students, K: maximum score for each question and Q: number of questions) = 39 x 5 = 195 x 14 = 2.730, which means that Kahoot is a good online quiz application for teaching English in Intensive English Class based on students' perceptions. Most of the students agree that the process of teaching and learning via Kahoot as an online quiz tool is interesting, motivating, and fun. They also agree that they feel a positive effect on using its application and try to repeat to play Kahoot.","PeriodicalId":34019,"journal":{"name":"Metathesis Journal of English Language Literature and Teaching","volume":"57 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-05-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Metathesis Journal of English Language Literature and Teaching","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.31002/metathesis.v7i1.160","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Online learning media is one of the tools which can support the teaching and learning process. Kahoot, Quizizz, Padlet, and learning Apps are examples of online learning media. Hence in this study, the researchers wanted to find out about the students' perceptions of online quiz applications or better known as Kahoot. This study employed a descriptive quantitative approach because the researchers described students' perceptions of Kahoot as an online quiz for teaching and learning English in class. Thirty-nine English Department, Lambung Mangkurat University students were selected as the samples in this study from the 2019 Intensive English Class. The instruments used in this study consisted of questionnaires with five answers: strongly agree, agree, neutral, disagree, and strongly disagree. The questionnaire was made and spread online by using Google Forms. The data was analyzed quantitatively using the implementation of a Likert scale. The findings show that the students' perceptions of Kahoot as an online quiz tool are positive. It can be seen from the score of instruments distributed by the researchers. The score gets 2.192 from 2.730 as the maximum score. The maximum score was gotten from (Q1: number of students, K: maximum score for each question and Q: number of questions) = 39 x 5 = 195 x 14 = 2.730, which means that Kahoot is a good online quiz application for teaching English in Intensive English Class based on students' perceptions. Most of the students agree that the process of teaching and learning via Kahoot as an online quiz tool is interesting, motivating, and fun. They also agree that they feel a positive effect on using its application and try to repeat to play Kahoot.
在线学习媒体是支持教学过程的工具之一。Kahoot、Quizizz、Padlet和学习应用程序都是在线学习媒体的例子。因此,在这项研究中,研究人员想要了解学生对在线测验应用程序(更广为人知的是Kahoot)的看法。这项研究采用了描述性定量方法,因为研究人员将学生对Kahoot的看法描述为课堂上教授和学习英语的在线测验。本研究选取兰邦曼库拉特大学2019年英语强化班的39名英语系学生作为样本。本研究中使用的工具包括五个答案的问卷:强烈同意,同意,中立,不同意和强烈不同意。调查问卷是通过谷歌表格制作并在网上传播的。采用李克特量表对数据进行定量分析。研究结果表明,学生对Kahoot作为在线测验工具的看法是积极的。这可以从研究人员分发的乐器的乐谱中看出。满分为2.730分,满分为2.192分。最大分数为(Q1:学生人数,K:每道题的最高分数,Q:题数)= 39 x 5 = 195 x 14 = 2.730,这意味着Kahoot是一款基于学生感知的强化英语课堂英语教学的优秀在线测验应用。大多数学生都认为,通过Kahoot这个在线测验工具进行教学和学习的过程是有趣的、激励人心的、有趣的。他们也同意,他们在使用该应用程序时感受到积极的影响,并尝试重复玩《Kahoot》。