Educational computing to assess decision-making learning in university students

Apertura Pub Date : 2023-09-30 DOI:10.32870/ap.v15n2.2363
Martha Angélica Maldonado Vargas, Juan Pablo Ucán Pech
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Abstract

This paper describes a study related to the learning of decision-making heuristics such as preference matrix, break-even point and decision tree from the perspective of using a computational tool. With their respective algorithms, a virtual learning environment through a mobile application (app) aimed at Engineering students was developed. To answer the research questions posed in this report, an empirical study was conducted to assess the effectiveness, efficiency and cost in solving decision-making problems with and without the use of the app. The results in this study suggest that the use of the app in learning decision-making skills facilitates the mathematical process for students, and that by using critical thinking competence, they can make assertive and accurate decisions considering different alternatives.
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教育计算评估大学生决策学习
本文从计算工具的角度对偏好矩阵、盈亏平衡点和决策树等决策启发式学习进行了研究。根据各自的算法,通过针对工科学生的移动应用程序(app)开发了一个虚拟学习环境。为了回答本报告中提出的研究问题,我们进行了一项实证研究,以评估使用和不使用该应用程序解决决策问题的有效性、效率和成本。本研究的结果表明,使用该应用程序学习决策技能有助于学生的数学过程,并且通过使用批判性思维能力,他们可以在考虑不同选择的情况下做出自信和准确的决策。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
7.70
自引率
0.00%
发文量
20
审稿时长
12 weeks
期刊最新文献
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