To (Sub)Serve Man. Role Language and Intimate Scripts in Kioku no Dizorubu

Luca Bruno
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Abstract

Japanese Adult Computer Games engage players in immersive narrative experiences centred on intimate interactions with anime-manga characters. Within these games, players are encouraged to develop parasocial phenomena as an integral aspect of the gameplay loop. The language employed during character interactions plays a pivotal role in shaping these parasocial phenomena, establishing specific roles, expectations, and the potential for their confirmation or subversion. This paper examines the systems of stylized character idiolects typical of anime-manga media – referred to as yakuwarigo by Kinsui 2017, 2003  – and explores how these linguistic elements embed gendered roles in the women-oriented video game Kioku no Dizorubu.
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为(子)人服务。Kioku no Dizorubu》中的角色语言和亲密剧本
日本成人电脑游戏以与动漫人物的亲密互动为中心,让玩家获得身临其境的叙事体验。在这些游戏中,玩家被鼓励发展寄生社会现象,将其作为游戏循环的一个组成部分。角色互动过程中使用的语言在塑造这些寄生现象、确立特定角色、期望以及确认或颠覆这些角色的可能性方面起着关键作用。本文研究了动漫媒体中典型的风格化角色特异功能系统(Kinsui 2017,2003 年称之为 yakuwarigo),并探讨了这些语言元素如何在女性向电子游戏《Kioku no Dizorubu》中嵌入性别角色。
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