Pengembangan Multimedia Interaktif Menggunakan Aplikasi Articulate Storyline 3 pada Mata Pelajaran PAI dan Budi Pekerti di SMA 2 Padang Panjang

Nurdiah Hakim, Rizki Pebrina
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Abstract

This study was motivated by the rapid development of information technology, which has had a positive impact to the world of education. An educator must be able to use information technology and be innovative in the learning process, including the use of technology-based learning media that is interesting, fun, and easy to understand for students. Therefore, the Articulate Storyline 3 application must be used to change learning media. The purpose of this study is to determine the validity and practicality of interactive multimedia using the Articulate Storyline 3 application in Islamic Education and Character subject at SMA 2 Padang Panjang. This study is research and development using ADDIE development model, which has five stages: Analyze, Design, Develop, Implement, and Evaluate. Sources of data were observation, interview, validity, practicability, and documentation. The research findings revealed that the validity of interactive multimedia was 0.860 in the "highly valid" category, and the practicality testing of interactive multimedia was 0.925 in the "very practical" category. Thus, it can be concluded that interactive multimedia in Islamic Education and Character subject, as well as other scientific fields, is very suitable for use in learning activities.
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在巴东班让第二中学的 PAI 和 Budi Pekerti 学科中使用 Articulate Storyline 3 应用程序开发互动多媒体
信息技术的飞速发展对教育界产生了积极的影响,这项研究就是在这种背景下进行的。教育工作者必须善于利用信息技术,在学习过程中不断创新,包括使用基于技术的学习媒体,让学生感到有趣、好玩、易懂。因此,必须使用 Articulate Storyline 3 应用程序来改变学习媒体。本研究的目的是确定在巴东班让第二中学的伊斯兰教育与品德学科中使用 Articulate Storyline 3 应用程序的交互式多媒体的有效性和实用性。本研究采用 ADDIE 开发模型进行研究和开发,该模型分为五个阶段:分析、设计、开发、实施和评估。数据来源包括观察、访谈、有效性、实用性和文档。研究结果表明,交互式多媒体的有效性为 0.860,属于 "高度有效 "类别;交互式多媒体的实用性测试为 0.925,属于 "非常实用 "类别。因此,可以得出结论,交互式多媒体非常适合在伊斯兰教育和品德学科以及其他科学领域的学习活动中使用。
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