Development of Interactive Web-Based Learning Media with the Discovery Learning Model to Increase Student Learning Motivation in Object Oriented Programming XI Vocational High Schools

M. F. Mustaqim, Abd. Kadir, Bin Mahamad
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Abstract

Students have difficulty understanding object-oriented programming material. Because the learning process carried out still uses the lecture method and the learning media used in the form of PowerPoint and even textbooks, resulting in a lack of understanding and a lack of student learning motivation. Other problems arise such as drowsiness due to boring learning, and difficulty understanding due to lack of interaction between students and teachers. Today's technology that can support the learning process in solving these problems is an interactive web. This study uses the Hannafin and Peck development model which goes through 3 phases, namely (1) needs analysis, (2) design, and (3) development and implementation. Data collection techniques were carried out through observation and questionnaires. The learning media developed is in the form of an interactive web application with a discovery learning model that contains learning and evaluation videos. The results of the feasibility analysis of learning media obtained the results of media expert validation of 96.3%, material expert validation of 93%, and group trials of 85.4%. The results of the analysis of all feasibility data obtained an average of 91.6% with the qualification "very valid" and declared feasible to be used in assisting the learning process of students. While the results of the analysis of increasing learning motivation obtained the results of group trials of 0.37. Based on these results, it is stated that learning media can increase students' learning motivation in the learning process with "moderate" qualifications.
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利用发现式学习模式开发交互式网络学习媒体,提高十一职高面向对象程序设计专业学生的学习动机
学生难以理解面向对象程序设计教材。因为在进行学习的过程中,仍然采用讲授法,使用的学习媒体也是PPT甚至课本的形式,导致学生理解不到位,缺乏学习动力。还出现了其他一些问题,如枯燥的学习导致的瞌睡,师生之间缺乏互动导致的理解困难等。当今能够支持学习过程以解决这些问题的技术是交互式网络。本研究采用 Hannafin 和 Peck 的开发模式,该模式分为三个阶段,即(1)需求分析、(2)设计、(3)开发和实施。数据收集技术通过观察和问卷调查进行。开发的学习媒体是一个交互式网络应用程序,采用发现式学习模式,包含学习和评估视频。学习媒体的可行性分析结果显示,媒体专家验证率为 96.3%,材料专家验证率为 93%,小组试验率为 85.4%。所有可行性数据的平均分析结果为 91.6%,"非常有效",并宣布可用于辅助学生的学习过程。对提高学习积极性的分析结果显示,小组试验结果为 0.37。基于这些结果,可以说学习媒体可以提高学生在学习过程中的学习动机,其评价为 "中等"。
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