Analysis in Making Animation Movements Using Traditional Methods (Keyframe) and Motion Capture Methods

Muhammad Suhaili, Faiz Muhamad Rachman, Rina Watye, Nur Rahmansyah
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Abstract

The keyframe method for making 3D animation movements is a traditional technique used by animators around the world to create certain animation movements based zon the 12 principles of animation. Meanwhile, motion capture is a motion recording technique used to describe the process of recording movements and interpreting these movements into a digital model. Motion capture itself is commonly used in the military, entertainment, sports, and other fields. In this study, we analyze the use of the two methods, the results of which can be used as a suggestion for the use of the two methods for the production of animated films. Three aspects were used to analyze the two methods, namely the number of keyframes, the level of refinement and detail, the final process and cleanup. Keywords: keyframe, motion capture
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使用传统方法(关键帧)和动作捕捉方法制作动画动作的分析
制作三维动画动作的关键帧方法是世界各地动画师使用的一种传统技术,用于根据动画的 12 项原则制作特定的动画动作。同时,动作捕捉是一种动作记录技术,用于描述记录动作并将这些动作解释为数字模型的过程。动作捕捉本身通常用于军事、娱乐、体育等领域。在本研究中,我们分析了两种方法的使用情况,其结果可作为将两种方法用于动画电影制作的建议。我们从三个方面对两种方法进行了分析,即关键帧的数量、细化和细节的程度、最后的处理和清理。关键词:关键帧、动作捕捉
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