Adryans Adryans, Swastono Putro Pirastyo, Reny Y. Br Lumban Toruan
{"title":"Development of Basic Housekeeping Virtual Reality Learning Module For Students","authors":"Adryans Adryans, Swastono Putro Pirastyo, Reny Y. Br Lumban Toruan","doi":"10.18502/keg.v6i1.15452","DOIUrl":null,"url":null,"abstract":"The Virtual Reality (VR) Basic Housekeeping Module helps students to gain and experience practical experience even though they are studying from home. Polimedia as a vocational campus that prioritizes practice in transferring knowledge to students must look for new methods so that students continue to gain knowledge. The VR learning module development method that the author uses is the Waterfall SDLC (System Development Life Cycle ) method. The system design stages in this research are explained through process design using cases and sequence diagrams. In the design, the results are in the form of a VR application. Testing the system interface was declared good based on an assessment using 3 aspects (usability aspects, user aspects and interaction aspects). \nKeywords: virtual reality, housekeeping, education, new media, interactive","PeriodicalId":106635,"journal":{"name":"KnE Engineering","volume":"7 14","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-03-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"KnE Engineering","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.18502/keg.v6i1.15452","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
The Virtual Reality (VR) Basic Housekeeping Module helps students to gain and experience practical experience even though they are studying from home. Polimedia as a vocational campus that prioritizes practice in transferring knowledge to students must look for new methods so that students continue to gain knowledge. The VR learning module development method that the author uses is the Waterfall SDLC (System Development Life Cycle ) method. The system design stages in this research are explained through process design using cases and sequence diagrams. In the design, the results are in the form of a VR application. Testing the system interface was declared good based on an assessment using 3 aspects (usability aspects, user aspects and interaction aspects).
Keywords: virtual reality, housekeeping, education, new media, interactive