The Development of Augmented Reality As English Learning Media in Junior High School

Ika Agustina, Sudirman Sudirman, Reniwati Lubis, Efrizal Siregar, Syahripal Putra
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Abstract

The existence of learning media on various platforms provides variety and assistance for teachers in delivering learning materials. Not much has been developed in educational media compared to entertainment media such as gaming, films, songs, dance, and music. Educational media need to be packaged in a simple, effective, and efficient manner and respond to the needs of today’s students. In the context of the world of learning English at the junior high school level, learning media is needed as an effort to provide real experience in terms of honing English communication skills. Augmented Reality is one of the media that is able to bridge the needs of students, namely making abstract learning experiences feel concrete. Therefore, this research aims to design learning media for junior high school English on the basis of Augmented Reality with content containing stories from North Sumatra. The research method applied in this study is Research & Development. Data acquisition techniques used were documentation, questionnaires, interviews, and tests which were applied in accordance with nine research stages, namely: (1) identification and analysis of media needs; (2) collection of media materials and tools; (3) development of media prototype designs; (4) implementation media prototype; (5) media prototype validation; (6) media prototype revision; (7) media trial on junior high school students; (8) final revision; and (9) media prototype that has been tested. The final result of this study contains AR in the form of flash cards. AR markers are printed on cards and students only focus their smartphone cameras on markers that have been printed in card form. After the camera has successfully scanned the marker, a learning video will appear. There are five cards (markers) in this study, and each card will play a different learning video. Keywords: augmented reality, media, English, junior high school
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将增强现实技术开发为初中英语学习媒体
各种平台上的学习媒体为教师提供了多种多样的学习材料和帮助。与游戏、电影、歌曲、舞蹈和音乐等娱乐媒体相比,教育媒体的开发并不多。教育媒体需要以简单、有效和高效的方式进行包装,并满足当今学生的需求。在初中英语学习的世界里,需要学习媒体来提供磨练英语交流技能的真实体验。增强现实技术是能够满足学生需求的媒体之一,即让抽象的学习体验变得具体。因此,本研究旨在以增强现实技术为基础,设计包含北苏门答腊故事内容的初中英语学习媒体。本研究采用的研究方法是研究与开发。数据采集技术包括文档、问卷、访谈和测试,按照九个研究阶段进行,即:(1)确定和分析媒体需求;(2)收集媒体材料和工具;(3)开发媒体原型设计;(4)实施媒体原型;(5)验证媒体原型;(6)修改媒体原型;(7)在初中学生中试用媒体;(8)最终修改;(9)媒体原型通过测试。本研究的最终成果包含闪卡形式的 AR。AR 标记印在卡片上,学生只需将智能手机摄像头对准印在卡片上的标记。相机成功扫描标记后,就会出现学习视频。本研究中共有五张卡片(标记),每张卡片都会播放不同的学习视频。关键词:增强现实、媒体、英语、初中
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