Priming users with babies’ gestures: Investigating the influences of priming with different development origin of image schemas in gesture elicitation study
Yanming He , Qizhang Sun , Peiyao Cheng , Shumeng Hou , Lei Zhou
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引用次数: 0
Abstract
Gesture elicitation study is an effective method to design gestures for various contexts. Through involving end-users, GES results in intuitive gestures because they directly reflect end-users’ mental models and preferences. However, limited by personal experience, end-users are not capable of taking full advantages of technology while proposing gestures, which is referred as legacy bias. To overcome this, previous studies demonstrate that users’ performance can be improved by priming, such as viewing gestures, watching fictional movies, and experiencing framed scenarios. This research extends this line of studies by considering the developmental origin of image schemas in priming. More specifically, we compared the influences of no-priming, priming with early image schemas (EIS), and priming with late image schemas (LIS) on GES. Controlled experiments were conducted (N = 120) along the three stages of GES: users’ generation of gestures (Experiment 1), final gesture sets (Experiment 2), and end-users’ learnability of gestures (Experiment 3). Results show that users are largely influenced by developmental origin of image schemas in priming. LIS-priming improve gesture proposal production in comparison to no-priming condition. As for end-users’ evaluation, EIS-priming gestures exhibit higher initial and overall learnability.
期刊介绍:
The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities.
Research areas relevant to the journal include, but are not limited to:
• Innovative interaction techniques
• Multimodal interaction
• Speech interaction
• Graphic interaction
• Natural language interaction
• Interaction in mobile and embedded systems
• Interface design and evaluation methodologies
• Design and evaluation of innovative interactive systems
• User interface prototyping and management systems
• Ubiquitous computing
• Wearable computers
• Pervasive computing
• Affective computing
• Empirical studies of user behaviour
• Empirical studies of programming and software engineering
• Computer supported cooperative work
• Computer mediated communication
• Virtual reality
• Mixed and augmented Reality
• Intelligent user interfaces
• Presence
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