{"title":"Understanding preference: A meta-analysis of user studies","authors":"Morten Hertzum","doi":"10.1016/j.ijhcs.2024.103408","DOIUrl":null,"url":null,"abstract":"<div><div>A user's preference for one system over another is probably the most basic user experience (UX) measure, yet user studies often focus on performance and treat preference as supplementary. This meta-analysis of 144 studies shows that while users in general prefer systems with which they achieve lower task time and error rate, they more consistently and more strongly prefer systems that impose lower workload. In only 2 % of the studies a preferred system imposes significantly higher workload than a nonpreferred system. Across the studies, a stronger preference coincides with a larger difference in workload, task time, and error rate. This correlation is strongest for workload, lower for task time, and lowest for error rate. That is, workload is a stronger predictor of preference than performance is, even for the near exclusively utilitarian tasks covered by this meta-analysis. The implications of these findings include that workload should be more fully integrated in research on usability, UX, and design and that it is risky for practitioners to infer preference from performance, or vice versa.</div></div>","PeriodicalId":54955,"journal":{"name":"International Journal of Human-Computer Studies","volume":"195 ","pages":"Article 103408"},"PeriodicalIF":5.3000,"publicationDate":"2024-11-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Human-Computer Studies","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1071581924001915","RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, CYBERNETICS","Score":null,"Total":0}
引用次数: 0
Abstract
A user's preference for one system over another is probably the most basic user experience (UX) measure, yet user studies often focus on performance and treat preference as supplementary. This meta-analysis of 144 studies shows that while users in general prefer systems with which they achieve lower task time and error rate, they more consistently and more strongly prefer systems that impose lower workload. In only 2 % of the studies a preferred system imposes significantly higher workload than a nonpreferred system. Across the studies, a stronger preference coincides with a larger difference in workload, task time, and error rate. This correlation is strongest for workload, lower for task time, and lowest for error rate. That is, workload is a stronger predictor of preference than performance is, even for the near exclusively utilitarian tasks covered by this meta-analysis. The implications of these findings include that workload should be more fully integrated in research on usability, UX, and design and that it is risky for practitioners to infer preference from performance, or vice versa.
期刊介绍:
The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities.
Research areas relevant to the journal include, but are not limited to:
• Innovative interaction techniques
• Multimodal interaction
• Speech interaction
• Graphic interaction
• Natural language interaction
• Interaction in mobile and embedded systems
• Interface design and evaluation methodologies
• Design and evaluation of innovative interactive systems
• User interface prototyping and management systems
• Ubiquitous computing
• Wearable computers
• Pervasive computing
• Affective computing
• Empirical studies of user behaviour
• Empirical studies of programming and software engineering
• Computer supported cooperative work
• Computer mediated communication
• Virtual reality
• Mixed and augmented Reality
• Intelligent user interfaces
• Presence
...