An Educational Game to Learn Picking Techniques in Warehousing – WareMover

IF 1.5 Q2 EDUCATION & EDUCATIONAL RESEARCH SIMULATION & GAMING Pub Date : 2024-05-29 DOI:10.1177/10468781241258606
Sven Franke, Sandro Hermes, Moritz Roidl
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Abstract

BackgroundSerious games and game-based learning are widely used in education. Gaming in logistics education relies on serious gaming with no or less consideration on enjoyment.InterventionThis study examines in a first step whether and if so, how (serious) games are used as part of logistics majors’ curricula at German universities. Based on the findings, an entertainment game about warehousing is developed and validated.MethodsWarehousing is an application-based discipline in which the operation of different picking techniques has an impact on the order picking. To help students understand the impact of such techniques, the 2D game WareMover was developed. The open-access game combines education and entertainment with different gamification objects and can be played in singleplayer or multiplayer mode. In this competitive 2D game, the objective is to pick orders by navigating around the warehouse towards the right shelf and to click on the correct storage compartment. The player has to achieve the highest score, which is determined by the fastest and least erroneous delivery. Four different picking techniques can be used in two game modes.ResultsThe results of a 14-player game session are presented. All players played both game variants with all picking techniques and completed a questionnaire. The players rated the game as user-friendly, entertaining, didactically useful, suitable for teaching and education, and engaging. In addition, the majority of players would play the game again and recommend it to others.ConclusionThe open-source game WareMover can contribute to studies in the field of warehousing by teaching students about picking techniques and the differences between these techniques. The novel game approach of interpreting a serious game as an entertainment game can increase the enjoyment and motivation of the players.
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学习仓储拣选技术的教育游戏 - WareMover
背景严肃游戏和基于游戏的学习被广泛应用于教育领域。本研究首先探讨了德国大学物流专业的课程是否使用(严肃)游戏,如果使用,又是如何使用的。方法仓储是一门以应用为基础的学科,其中不同分拣技术的操作会对订单分拣产生影响。为了帮助学生了解这些技术的影响,我们开发了 2D 游戏 WareMover。这款开放式游戏将教育和娱乐与不同的游戏化对象相结合,可以单人或多人模式进行游戏。在这款 2D 竞技游戏中,玩家的目标是在仓库中寻找正确的货架,并点击正确的储物格,从而拣选订单。玩家必须以最快的速度和最少的错误交付获得最高分。在两种游戏模式中可以使用四种不同的拣选技术。所有玩家都使用了所有拣货技术玩了两种游戏变体,并填写了一份调查问卷。玩家对游戏的评价是:用户友好、娱乐性强、教学实用、适合教学和教育、引人入胜。此外,大多数玩家会再次玩这款游戏,并向其他人推荐这款游戏。 结论开源游戏《WareMover》可以通过向学生传授拣选技术以及这些技术之间的差异,为仓储领域的研究做出贡献。将严肃游戏解释为娱乐游戏的新颖游戏方法可以提高玩家的乐趣和积极性。
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来源期刊
SIMULATION & GAMING
SIMULATION & GAMING EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
5.30
自引率
5.00%
发文量
35
期刊介绍: Simulation & Gaming: An International Journal of Theory, Practice and Research contains articles examining academic and applied issues in the expanding fields of simulation, computerized simulation, gaming, modeling, play, role-play, debriefing, game design, experiential learning, and related methodologies. The broad scope and interdisciplinary nature of Simulation & Gaming are demonstrated by the wide variety of interests and disciplines of its readers, contributors, and editorial board members. Areas include: sociology, decision making, psychology, language training, cognition, learning theory, management, educational technologies, negotiation, peace and conflict studies, economics, international studies, research methodology.
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