A pose generation model for animated characters based on DCNN and PFNN

Boli Wang
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Abstract

In the current field of animation and gaming, the action collection cost for 3D animated character generation is high, and the accuracy of action recognition is poor. Therefore, to reduce the cost of generating 3D animated characters and improve the similarity between animated characters and real humans, a 3D action recognition and animated character generation model based on ResNet and phase function neural network is proposed. The experiment outcomes denote that the raised model begins to converge at 50 iterations, with a minimum loss value of 0.13. The convergence speed and loss value are better than other models. In human pose classification, the raised algorithm has the highest accuracy of 99.46 % and an average accuracy of 99.13 %. The highest classification precision and average precision are 97.79 % and 97.33 %, respectively. In terms of human pose orientation classification, the average accuracy and precision of the raised algorithm are 98.09 % and 97.41 %, respectively, which are also higher than other models. In addition, the mean per joint position error of the proposed algorithm is the highest at 80.1 mm and the lowest at 79.3 mm, respectively. The average recognition time for each image is only 46.8 ms, which is lower than other algorithms. In addition, the average update times of the algorithm and the Unreal Engine are 39.28 ms and 27.52 ms, respectively, and both run at different frame rates. The above results indicate that the proposed 3D human pose recognition and animated character generation model based on ResNet and phase function neural network can not only improve the accuracy of pose recognition, but also improve recognition speed, effectively reducing the cost of 3D animated character generation. The animation character generation method includes data collection and the application after data collection, which shows the various roles that deep learning technology can play in the field of computer graphics animation, and also provides excellent solutions for other computer graphics problems.

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基于 DCNN 和 PFNN 的动画人物姿势生成模型
在当前的动画和游戏领域,生成三维动画角色的动作采集成本较高,动作识别的准确性较差。因此,为了降低生成三维动画角色的成本,提高动画角色与真人的相似度,提出了一种基于 ResNet 和相位函数神经网络的三维动作识别和动画角色生成模型。实验结果表明,提出的模型在 50 次迭代时开始收敛,最小损失值为 0.13。收敛速度和损失值均优于其他模型。在人体姿态分类中,凸起算法的最高准确率为 99.46%,平均准确率为 99.13%。最高分类精度和平均精度分别为 97.79 % 和 97.33 %。在人体姿态方位分类方面,凸起算法的平均准确率和精确度分别为 98.09 % 和 97.41 %,也高于其他模型。此外,提出的算法的平均每个关节位置误差最大,分别为 80.1 毫米和 79.3 毫米。每幅图像的平均识别时间仅为 46.8 毫秒,低于其他算法。此外,该算法和虚幻引擎的平均更新时间分别为 39.28 毫秒和 27.52 毫秒,并且两者都以不同的帧速率运行。以上结果表明,所提出的基于 ResNet 和相位函数神经网络的三维人体姿态识别和动画角色生成模型不仅能提高姿态识别的准确率,还能提高识别速度,有效降低三维动画角色生成的成本。该动画角色生成方法包括数据采集和数据采集后的应用,体现了深度学习技术在计算机图形动画领域可以发挥的多种作用,也为其他计算机图形问题提供了很好的解决方案。
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