{"title":"Architecting virtual storefronts: how in-game shops are designed to encourage consumption","authors":"Kamilla Knutsen Steinnes","doi":"10.1080/10253866.2024.2385562","DOIUrl":null,"url":null,"abstract":"As a multi-billion-dollar global industry, commercial games are designed to profit off players, keep them engaged, and have them return for more. This article examines the design of the in-game sho...","PeriodicalId":47423,"journal":{"name":"Consumption Markets & Culture","volume":"4 1","pages":""},"PeriodicalIF":1.9000,"publicationDate":"2024-08-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Consumption Markets & Culture","FirstCategoryId":"91","ListUrlMain":"https://doi.org/10.1080/10253866.2024.2385562","RegionNum":4,"RegionCategory":"管理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"BUSINESS","Score":null,"Total":0}
引用次数: 0
Abstract
As a multi-billion-dollar global industry, commercial games are designed to profit off players, keep them engaged, and have them return for more. This article examines the design of the in-game sho...