Fun and games: a scoping review of enjoyment and intensity assessment in studies of game-based interventions for gait rehabilitation in neurological disorders.

IF 2.1 4区 医学 Q1 REHABILITATION Disability and Rehabilitation Pub Date : 2024-09-01 DOI:10.1080/09638288.2024.2390044
Laura Duval, Marie-Claire Smith, Stacey A Reading, Winston D Byblow, Cathy M Stinear
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Abstract

Purpose: Exergames are used to promote gait rehabilitation in patients with neurological disorders because they are believed to heighten patient enjoyment and training intensity. This scoping review evaluated whether and how studies support these claims.

Methods: A search for studies published up until October 2023 involving virtual reality or exergames for patients with neurological disorders (stroke, Parkinson's disease, multiple sclerosis, spinal cord injury) was conducted on PubMed and Scopus, with additional articles identified through backward and forward citation searching. Studies collecting gait measurements, with at least five participants and a control group were included. Data extracted were rationale, and whether participants' enjoyment of the intervention and training intensity were assessed.

Results: 1060 records were identified with 58 included in this review. There were 34 articles on stroke, 11 on multiple sclerosis, and 13 on Parkinson's disease. Participant enjoyment and greater training intensity were important rationales but were only evaluated in 12 and seven of the included studies, respectively.

Conclusion: Results highlight that participant enjoyment and heightened training intensity are commonly cited rationales for using exergames in gait rehabilitation, but these effects are assumed and not routinely measured or analysed. Greater consistency is needed in the design and execution of exergaming studies for neurological disorders.

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乐趣与游戏:对基于游戏的神经系统疾病步态康复干预研究中的乐趣和强度评估进行范围界定。
目的:外部游戏被用于促进神经系统疾病患者的步态康复,因为它们被认为能提高患者的乐趣和训练强度。本范围界定综述评估了相关研究是否以及如何支持这些说法:在 PubMed 和 Scopus 上检索了截至 2023 年 10 月发表的涉及神经系统疾病(中风、帕金森病、多发性硬化症、脊髓损伤)患者虚拟现实或电子游戏的研究,并通过前后向引文检索确定了其他文章。其中包括收集步态测量数据、至少有五名参与者和一个对照组的研究。提取的数据均为合理性数据,并对参与者是否喜欢干预和训练强度进行了评估:结果:共发现 1060 条记录,其中 58 条被纳入本综述。其中 34 篇关于中风,11 篇关于多发性硬化,13 篇关于帕金森病。参与者的乐趣和更大的训练强度是重要依据,但分别只有 12 篇和 7 篇纳入研究:结论:研究结果表明,参与者的乐趣和训练强度的提高是步态康复中使用外部游戏的常见理由,但这些效果都是假定的,并未进行常规测量或分析。在设计和实施针对神经系统疾病的外部游戏研究时,需要加强一致性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Disability and Rehabilitation
Disability and Rehabilitation 医学-康复医学
CiteScore
5.00
自引率
9.10%
发文量
415
审稿时长
3-6 weeks
期刊介绍: Disability and Rehabilitation along with Disability and Rehabilitation: Assistive Technology are international multidisciplinary journals which seek to encourage a better understanding of all aspects of disability and to promote rehabilitation science, practice and policy aspects of the rehabilitation process.
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