Immersive VR movement visualization in patients with hemophilic knee arthropathy: randomized, multicenter, single-blind clinical trial.

IF 2.1 4区 医学 Q1 REHABILITATION Disability and Rehabilitation Pub Date : 2024-09-08 DOI:10.1080/09638288.2024.2401138
Roberto Ucero-Lozano, Elena Donoso-Úbeda, Rubén Cuesta-Barriuso, Raúl Pérez-Llanes
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Abstract

Purpose: To evaluate the efficacy of an immersive movement visualization intervention in patients with hemophilia and hemophilic knee arthropathy.

Materials and methods: Randomized, single-blind clinical study. Twenty-eight patients with hemophilia were recruited. Patients were randomized to an experimental group (four weeks of immersive movement visualization) and a control group (no intervention). The intensity of pain, pressure pain threshold in the knee, tibialis anterior muscle, lower back level, conditioned pain modulation, range of knee motion, and lower limb functionality were evaluated.

Results: There were statistically significant differences in the intergroup effect on knee pain intensity (F = 23.71; p < 0.001) and lower limb functionality (F = 7.11; p = 0.003). 42.86% of the patients in the experimental group exhibited changes greater than the minimum detectable change (MDC) in functionality. 39.29% of the patients subject to the intervention experienced changes greater than the MDC in the knee pressure pain threshold.

Conclusions: Immersive motion visualization can improve the intensity of joint pain and functionality in patients with hemophilic knee arthropathy. Functionality, pressure pain threshold, and pain intensity improved in those patients who conducted immersive movement visualization.Implications for rehabilitationImmersive visualization of movement significantly improves intensity of joint pain, functionality, pressure pain threshold, joint health, and conditioned pain modulation in patients with hemophilic knee arthropathy.The fact that it is a therapy without potential aversive stimuli makes it a possible access pathway for patients with high levels of kinesiophobia and/or catastrophism.This low-cost, home-based technology allows its use in patients far from hemophilia reference centers or with difficult access to physiotherapy treatments.The immersive visualization of movement influences the democratization of treatment, in accordance with the WHO's Sustainable Development Goal 3 (health and well-being for all).

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血友病膝关节病患者的沉浸式 VR 运动可视化:随机、多中心、单盲临床试验。
目的:评估沉浸式运动可视化干预对血友病和血友病膝关节病患者的疗效:随机、单盲临床研究。招募了 28 名血友病患者。患者被随机分为实验组(为期四周的沉浸式运动可视化)和对照组(无干预)。对疼痛强度、膝关节压痛阈值、胫骨前肌、下背部水平、条件性疼痛调节、膝关节活动范围和下肢功能进行了评估:膝关节疼痛强度的组间效应差异有统计学意义(F = 23.71;P F = 7.11;P = 0.003)。42.86%的实验组患者在功能方面的变化超过了最小可检测变化(MDC)。接受干预的患者中有 39.29% 的膝关节压痛阈值变化大于最小可检测变化(MDC):结论:沉浸式运动可视化可改善血友病膝关节病患者的关节疼痛强度和功能。对康复的意义浸入式运动可视化能显著改善血友病膝关节病患者的关节疼痛强度、功能、压力痛阈值、关节健康和条件性疼痛调节。这种基于家庭的低成本技术可用于远离血友病参考中心或难以获得物理治疗的患者。根据世界卫生组织的可持续发展目标 3(人人享有健康和福祉),身临其境的可视化运动对治疗的民主化产生了影响。
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来源期刊
Disability and Rehabilitation
Disability and Rehabilitation 医学-康复医学
CiteScore
5.00
自引率
9.10%
发文量
415
审稿时长
3-6 weeks
期刊介绍: Disability and Rehabilitation along with Disability and Rehabilitation: Assistive Technology are international multidisciplinary journals which seek to encourage a better understanding of all aspects of disability and to promote rehabilitation science, practice and policy aspects of the rehabilitation process.
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