Examining the applicability of virtual battle space for stress management training in military personnel-A validation study.

IF 3 2区 心理学 Q2 PSYCHIATRY Stress and Health Pub Date : 2024-12-01 Epub Date: 2024-09-28 DOI:10.1002/smi.3475
Frank P M Schilder, Frederique M Withagen, Antoin D de Weijer, Bastiaan Bruinsma, Elbert Geuze
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Abstract

Military personnel are often exposed to high levels of both physical and psychological challenges in their work environment and therefore it is important to be trained on how to handle stressful situations. The primary aim of this study was to examine whether military-specific virtual battle space (VBS) scenarios could elicit a physiological and subjective stress response in healthy military personnel, as compared to that of a virtual reality height exposure (VR-HE) stress task that has shown to reliably increase stress levels. Twenty participants engaged in two VBS scenarios and the VR-HE during separate sessions, while measurements of heart rate (HR), heart rate variability (HRV), respiration rate, and subjective stress levels were collected. Contrary to our initial expectations, analysis revealed that neither of the VBS scenarios induced a significant stress response, as indicated by stable HR, HRV, and low subjective stress levels. However, the VR-HE task did elicit a significant physiological stress response, evidenced by increased HR and HRV changes, aligning with previous research findings. Moreover, no discernible alterations were detected in cognitive performance subsequent to these stressors. These results suggest that the current VBS scenarios, despite their potential, may not be effective for stress-related training activities within military settings. The absence of a significant stress response in the VBS conditions points to the need for more immersive and engaging scenarios. By integrating interactive and demanding elements, as well as physical feedback systems and real-time communication, VBS training might better mimic real-world stressors and improve stress resilience in military personnel. The findings of this study have broader implications for stress research and training, suggesting the need for scenario design improvements in virtual training environments to effectively induce stress and improve stress management across various high-stress professions.

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探讨虚拟战斗空间在军事人员压力管理培训中的适用性--一项验证研究。
军事人员在工作环境中经常面临高水平的生理和心理挑战,因此接受如何处理压力情况的培训非常重要。本研究的主要目的是,与虚拟现实高度暴露(VR-HE)应激任务相比,研究特定军事虚拟战斗空间(VBS)场景能否引起健康军人的生理和主观应激反应。20 名参与者分别参与了两个 VBS 情景和 VR-HE 任务,同时收集了心率(HR)、心率变异性(HRV)、呼吸频率和主观压力水平的测量数据。与我们最初的预期相反,分析表明,VBS 情景都没有引起明显的压力反应,这表现在稳定的心率、心率变异性和较低的主观压力水平上。然而,VR-HE 任务确实引起了明显的生理压力反应,表现为心率增快和心率变异,这与之前的研究结果一致。此外,在这些压力因素之后,认知能力没有发生明显的变化。这些结果表明,当前的 VBS 情景尽管具有潜力,但对于军事环境中与压力相关的训练活动可能并不有效。在 VBS 条件下没有出现明显的应激反应,这说明需要更加身临其境和引人入胜的场景。通过整合互动和高要求元素,以及物理反馈系统和实时通信,VBS 训练可能会更好地模拟真实世界的压力,并提高军事人员的应激恢复能力。本研究的发现对压力研究和培训具有更广泛的意义,表明有必要改进虚拟培训环境中的情景设计,以有效诱发压力并改善各种高压力职业的压力管理。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Stress and Health
Stress and Health 医学-精神病学
CiteScore
6.40
自引率
4.90%
发文量
91
审稿时长
>12 weeks
期刊介绍: Stress is a normal component of life and a number of mechanisms exist to cope with its effects. The stresses that challenge man"s existence in our modern society may result in failure of these coping mechanisms, with resultant stress-induced illness. The aim of the journal therefore is to provide a forum for discussion of all aspects of stress which affect the individual in both health and disease. The Journal explores the subject from as many aspects as possible, so that when stress becomes a consideration, health information can be presented as to the best ways by which to minimise its effects.
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