Investigating crossmodal correspondences between vibrotactile stimuli, colour, and emotions

IF 5.1 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS International Journal of Human-Computer Studies Pub Date : 2025-03-01 Epub Date: 2025-02-08 DOI:10.1016/j.ijhcs.2025.103459
Isabel Neto , Isabel Soares , Ana Paiva , Hugo Nicolau
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Abstract

There is an increasing interest in Human–computer Interaction in multisensory interactive systems, creating a need to deepen our understanding of how multiple sensory modalities relate to and affect each other. We extend prior research on crossmodal correspondences by investigating colour and emotional associations with pure vibrotactile stimuli. We asked 32 participants to assign colour properties (hue and brightness) and emotional categories (pleasure, arousal, and dominance) to stimuli of varying amplitude and angular frequency. We found that perceptions of pleasure and arousal increased with amplitude and angular frequency, but negative and relaxing emotional states were not able to convey. We also found associations between vibrotactile stimuli and colour properties. High amplitude stimuli were linked to warm colours and darker shades, while low amplitude was associated with brighter shades and greater variance in hue. We finish by discussing the causal mechanisms of crossmodal correspondences and contribute a design space for creating multisensory experiences.

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研究振动触觉刺激、颜色和情绪之间的跨模态对应关系
人们对多感官交互系统中的人机交互越来越感兴趣,这就需要加深我们对多种感官模式如何相互关联和相互影响的理解。我们通过研究纯振动触觉刺激的颜色和情感联系来扩展先前的跨模态对应研究。我们要求32名参与者为不同振幅和角频率的刺激分配颜色属性(色调和亮度)和情感类别(愉悦、兴奋和支配)。我们发现,愉悦感和兴奋感随着振幅和角频率的增加而增加,但消极和放松的情绪状态无法传达。我们还发现了触觉振动刺激和颜色特性之间的联系。高振幅的刺激与暖色和暗色调有关,而低振幅的刺激与更亮的色调和更大的色调变化有关。最后,我们讨论了跨模式对应的因果机制,并为创造多感官体验提供了设计空间。
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来源期刊
International Journal of Human-Computer Studies
International Journal of Human-Computer Studies 工程技术-计算机:控制论
CiteScore
11.50
自引率
5.60%
发文量
108
审稿时长
3 months
期刊介绍: The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities. Research areas relevant to the journal include, but are not limited to: • Innovative interaction techniques • Multimodal interaction • Speech interaction • Graphic interaction • Natural language interaction • Interaction in mobile and embedded systems • Interface design and evaluation methodologies • Design and evaluation of innovative interactive systems • User interface prototyping and management systems • Ubiquitous computing • Wearable computers • Pervasive computing • Affective computing • Empirical studies of user behaviour • Empirical studies of programming and software engineering • Computer supported cooperative work • Computer mediated communication • Virtual reality • Mixed and augmented Reality • Intelligent user interfaces • Presence ...
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