Han Hong , Qing Ye , Keyun Xiong , Qing Tao , Yiqian Wan
{"title":"FGS-NeRF: A fast glossy surface reconstruction method based on voxel and reflection directions","authors":"Han Hong , Qing Ye , Keyun Xiong , Qing Tao , Yiqian Wan","doi":"10.1016/j.imavis.2025.105455","DOIUrl":null,"url":null,"abstract":"<div><div>Neural surface reconstruction technology has great potential for recovering 3D surfaces from multiview images. However, surface gloss can severely affect the reconstruction quality. Although existing methods address the issue of glossy surface reconstruction, achieving rapid reconstruction remains a challenge. While DVGO can achieve rapid scene geometry search, it tends to create numerous holes in glossy surfaces during the search process. To address this, we design a geometry search method based on SDF and reflection directions, employing a method called progressive voxel-MLP scaling to achieve accurate and efficient geometry searches for glossy scenes. To mitigate object edge artifacts caused by reflection directions, we use a simple loss function called sigmoid RGB loss, which helps reduce artifacts around objects during the early stages of training and promotes efficient surface convergence. In this work, we introduce the FGS-NeRF model, which uses a coarse-to-fine training method combined with reflection directions to achieve rapid reconstruction of glossy object surfaces based on voxel grids. The training time on a single RTX 4080 GPU is 20 min. Evaluations on the Shiny Blender and Smart Car datasets confirm that our model significantly improves the speed when compared with existing glossy object reconstruction methods while achieving accurate object surfaces. Code: <span><span>https://github.com/yosugahhh/FGS-nerf</span><svg><path></path></svg></span>.</div></div>","PeriodicalId":50374,"journal":{"name":"Image and Vision Computing","volume":"155 ","pages":"Article 105455"},"PeriodicalIF":4.2000,"publicationDate":"2025-02-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Image and Vision Computing","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0262885625000435","RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE","Score":null,"Total":0}
引用次数: 0
Abstract
Neural surface reconstruction technology has great potential for recovering 3D surfaces from multiview images. However, surface gloss can severely affect the reconstruction quality. Although existing methods address the issue of glossy surface reconstruction, achieving rapid reconstruction remains a challenge. While DVGO can achieve rapid scene geometry search, it tends to create numerous holes in glossy surfaces during the search process. To address this, we design a geometry search method based on SDF and reflection directions, employing a method called progressive voxel-MLP scaling to achieve accurate and efficient geometry searches for glossy scenes. To mitigate object edge artifacts caused by reflection directions, we use a simple loss function called sigmoid RGB loss, which helps reduce artifacts around objects during the early stages of training and promotes efficient surface convergence. In this work, we introduce the FGS-NeRF model, which uses a coarse-to-fine training method combined with reflection directions to achieve rapid reconstruction of glossy object surfaces based on voxel grids. The training time on a single RTX 4080 GPU is 20 min. Evaluations on the Shiny Blender and Smart Car datasets confirm that our model significantly improves the speed when compared with existing glossy object reconstruction methods while achieving accurate object surfaces. Code: https://github.com/yosugahhh/FGS-nerf.
期刊介绍:
Image and Vision Computing has as a primary aim the provision of an effective medium of interchange for the results of high quality theoretical and applied research fundamental to all aspects of image interpretation and computer vision. The journal publishes work that proposes new image interpretation and computer vision methodology or addresses the application of such methods to real world scenes. It seeks to strengthen a deeper understanding in the discipline by encouraging the quantitative comparison and performance evaluation of the proposed methodology. The coverage includes: image interpretation, scene modelling, object recognition and tracking, shape analysis, monitoring and surveillance, active vision and robotic systems, SLAM, biologically-inspired computer vision, motion analysis, stereo vision, document image understanding, character and handwritten text recognition, face and gesture recognition, biometrics, vision-based human-computer interaction, human activity and behavior understanding, data fusion from multiple sensor inputs, image databases.