Vector TSP: A Traveling Salesperson Problem with Racetrack-like acceleration constraints

IF 1 3区 数学 Q3 MATHEMATICS, APPLIED Discrete Applied Mathematics Pub Date : 2025-06-15 Epub Date: 2025-02-28 DOI:10.1016/j.dam.2025.02.021
Arnaud Casteigts , Mathieu Raffinot , Mikhail Raskin , Jason Schoeters
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Abstract

We study a new version of the Traveling Salesperson Problem, called Vector TSP, where the traveler is subject to discrete acceleration constraints, as defined in the paper-and-pencil game Racetrack (also known as Vector Racer). In this model, the degrees of freedom at a certain point in time depends on the current velocity, and the speed is not limited.
The paper introduces this problem and initiates its study, discussing also the main differences with existing versions of TSP. Not surprisingly, the problem turns out to be NP-hard. A key feature of Vector TSP is that it deals with acceleration in a discrete, combinatorial way, making the problem more amenable to algorithmic investigation. The problem involves two layers of trajectory planning: (1) the order in which cities are visited, and (2) the physical trajectory realizing such a visit, both interacting with each other. This interaction is formalized as an interactive protocol between a high-level tour algorithm and a trajectory oracle, the former calling the latter repeatedly. We present an exact implementation of the trajectory oracle, adapting the A* algorithm for paths over multiple checkpoints whose ordering is given (this algorithm being possibly of independent interest). To motivate the problem further, we perform experiments showing that the naive approach consisting of solving the instance as an Euclidean TSP first, then optimizing the trajectory of the resulting tour, is typically suboptimal and outperformed by simple (but dedicated) heuristics.
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向量TSP:一个带有赛道式加速度约束的旅行销售人员问题
我们研究了旅行销售人员问题的一个新版本,称为矢量TSP,其中旅行者受到离散加速度约束,正如纸笔游戏Racetrack(也称为矢量赛车)中定义的那样。在该模型中,某一时间点的自由度取决于当前速度,且速度不受限制。本文介绍了这一问题,并对其进行了研究,讨论了与现有版本TSP的主要区别。不出所料,这个问题被证明是np难题。矢量TSP的一个关键特征是,它以一种离散的、组合的方式处理加速问题,使问题更适合于算法研究。该问题涉及两层轨迹规划:(1)访问城市的顺序,(2)实现访问的物理轨迹,两者相互作用。这种交互被形式化为高级漫游算法和轨迹预言器之间的交互协议,前者反复调用后者。我们提出了一个轨迹预测的精确实现,采用A*算法来处理经过多个给定顺序的检查点的路径(该算法可能具有独立的兴趣)。为了进一步激发问题,我们进行了实验,表明首先将实例作为欧几里得TSP解决,然后优化结果旅行的轨迹的朴素方法通常是次优的,并且通过简单(但专用)启发式优于。
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来源期刊
Discrete Applied Mathematics
Discrete Applied Mathematics 数学-应用数学
CiteScore
2.30
自引率
9.10%
发文量
422
审稿时长
4.5 months
期刊介绍: The aim of Discrete Applied Mathematics is to bring together research papers in different areas of algorithmic and applicable discrete mathematics as well as applications of combinatorial mathematics to informatics and various areas of science and technology. Contributions presented to the journal can be research papers, short notes, surveys, and possibly research problems. The "Communications" section will be devoted to the fastest possible publication of recent research results that are checked and recommended for publication by a member of the Editorial Board. The journal will also publish a limited number of book announcements as well as proceedings of conferences. These proceedings will be fully refereed and adhere to the normal standards of the journal. Potential authors are advised to view the journal and the open calls-for-papers of special issues before submitting their manuscripts. Only high-quality, original work that is within the scope of the journal or the targeted special issue will be considered.
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