{"title":"Enhancing Neural Adaptive Wireless Video Streaming via Cross-Layer Information Exposure and Online Tuning","authors":"Lingzhi Zhao;Ying Cui;Yuhang Jia;Yunfei Zhang;Klara Nahrstedt","doi":"10.1109/TMM.2024.3521820","DOIUrl":null,"url":null,"abstract":"Deep reinforcement learning (DRL) demonstrates its promising potential in adaptive video streaming and has recently received increasing attention. However, existing DRL-based methods for adaptive video streaming mainly use application (APP) layer information, adopt heuristic training methods, and are not robust against continuous network fluctuations. This paper aims to boost the quality of experience (QoE) of adaptive wireless video streaming by using cross-layer information, deriving a rigorous training method, and adopting effective online tuning methods with real-time data. First, we formulate a more comprehensive and accurate adaptive wireless video streaming problem as an infinite stage discounted Markov decision process (MDP) problem by additionally incorporating past and lower-layer information. This formulation allows a flexible tradeoff between QoE and computational and memory costs for solving the problem. In the offline scenario (only with pre-collected data), we propose an enhanced asynchronous advantage actor-critic (eA3C) method by jointly optimizing the parameters of parameterized policy and value function. Specifically, we build an eA3C network consisting of a policy network and a value network that can utilize cross-layer, past, and current information and jointly train the eA3C network using pre-collected samples. In the online scenario (with additional real-time data), we propose two continual learning-based online tuning methods for designing better policies for a specific user with different QoE and training time tradeoffs. The proposed online tuning methods are robust against continuous network fluctuations and more general and flexible than the existing online tuning methods. Finally, experimental results show that the proposed offline policy can improve the QoE by 6.8% to 14.4% compared to the state-of-the-arts in the offline scenario, and the proposed online policies can achieve <inline-formula><tex-math>$6.3\\%$</tex-math></inline-formula> to 55.8% gains in QoE over the state-of-the-arts in the online scenario.","PeriodicalId":13273,"journal":{"name":"IEEE Transactions on Multimedia","volume":"27 ","pages":"1289-1304"},"PeriodicalIF":8.4000,"publicationDate":"2025-01-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Transactions on Multimedia","FirstCategoryId":"94","ListUrlMain":"https://ieeexplore.ieee.org/document/10857399/","RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, INFORMATION SYSTEMS","Score":null,"Total":0}
引用次数: 0
Abstract
Deep reinforcement learning (DRL) demonstrates its promising potential in adaptive video streaming and has recently received increasing attention. However, existing DRL-based methods for adaptive video streaming mainly use application (APP) layer information, adopt heuristic training methods, and are not robust against continuous network fluctuations. This paper aims to boost the quality of experience (QoE) of adaptive wireless video streaming by using cross-layer information, deriving a rigorous training method, and adopting effective online tuning methods with real-time data. First, we formulate a more comprehensive and accurate adaptive wireless video streaming problem as an infinite stage discounted Markov decision process (MDP) problem by additionally incorporating past and lower-layer information. This formulation allows a flexible tradeoff between QoE and computational and memory costs for solving the problem. In the offline scenario (only with pre-collected data), we propose an enhanced asynchronous advantage actor-critic (eA3C) method by jointly optimizing the parameters of parameterized policy and value function. Specifically, we build an eA3C network consisting of a policy network and a value network that can utilize cross-layer, past, and current information and jointly train the eA3C network using pre-collected samples. In the online scenario (with additional real-time data), we propose two continual learning-based online tuning methods for designing better policies for a specific user with different QoE and training time tradeoffs. The proposed online tuning methods are robust against continuous network fluctuations and more general and flexible than the existing online tuning methods. Finally, experimental results show that the proposed offline policy can improve the QoE by 6.8% to 14.4% compared to the state-of-the-arts in the offline scenario, and the proposed online policies can achieve $6.3\%$ to 55.8% gains in QoE over the state-of-the-arts in the online scenario.
期刊介绍:
The IEEE Transactions on Multimedia delves into diverse aspects of multimedia technology and applications, covering circuits, networking, signal processing, systems, software, and systems integration. The scope aligns with the Fields of Interest of the sponsors, ensuring a comprehensive exploration of research in multimedia.