Non-human labyrinths: Roots and additional other than human formation methods

IF 0.1 0 HUMANITIES, MULTIDISCIPLINARY Technoetic Arts Pub Date : 2019-06-01 DOI:10.1386/tear_00002_1
A. Sier
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引用次数: 0

Abstract

Abstract Within the context of exploring new electronic arts' aesthetic regions and unexampled connections between generative art, games and mythology, my practical artistic research was led to focus on labyrinthine structures as exquisite legendary spatial gaming devices and as possible pathways to gain deeper humane insights, resulting into discoveries of original methods of labyrinth formation by means other than human. Labyrinths and mazes are inextricable paths, human made millennial structures that provide spatial challenges often connected with feedback, compression, entanglement and hyper complexification of goal oriented displacement. They are perhaps the most ancient example of structure for spatial and serious games. Novel methods for labyrinth creation ‐ non-human methods ‐ are introduced and exemplified through artistic constructs. These new methods utilize non-human bioelectronic techniques and are initially grouped into three distinct sub-categories: the 'open' method, the 'mathematical flower' method, the 'animal' method. Four case examples of artistic non-human labyrinths resorting to the introduced novel methods are explored: k. video games (2007, 2010), Wolfanddotcom video game (2017), 8-bit Maze Gardens vegetable paintings (2018‐present), Ant Ennae Labyrinths bio-electronic apparatus (2019‐present).
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非人类迷宫:根和其他非人类形成方法
摘要在探索新电子艺术的美学区域以及生成艺术、游戏和神话之间前所未有的联系的背景下,我的实践艺术研究被引导将迷宫般的结构作为精致的传奇空间游戏设备,并作为获得更深入的人文见解的可能途径,从而发现了通过人类以外的手段形成迷宫的原始方法。迷宫和迷宫是不可分割的路径,是人类制造的千禧一代结构,提供了空间挑战,通常与反馈、压缩、纠缠和目标导向位移的超复杂化有关。它们可能是空间和严肃游戏结构中最古老的例子。介绍了迷宫创作的新方法——非人类方法——并通过艺术结构举例说明。这些新方法利用了非人类生物电子技术,最初分为三个不同的子类别:“开放”方法、“数学花朵”方法和“动物”方法。探索了四个采用引入的新方法的艺术非人类迷宫的案例:k.电子游戏(20072010)、Wolfanddotcom电子游戏(2017)、8位迷宫花园蔬菜画(2018年至今)、Ant Ennae迷宫生物电子设备(2019年至今)。
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来源期刊
Technoetic Arts
Technoetic Arts HUMANITIES, MULTIDISCIPLINARY-
CiteScore
0.60
自引率
0.00%
发文量
11
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