Between reality and non-reality

IF 0.1 0 HUMANITIES, MULTIDISCIPLINARY Technoetic Arts Pub Date : 2021-11-01 DOI:10.1386/tear_00073_1
Nora Lefa
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引用次数: 1

Abstract

Virtual reality is all too often considered as antithetical to reality, the former being an entity fully separated from the latter. Since there has been historically no consensus among philosophers as to what constitutes reality, this article seeks to contribute to the debate on i crucial issue. It argues that reality should be considered as including non-tangible properties and that, from the first-person point of view, virtual reality is part of the reality of each and every one of us. Furthermore, grey zones between reality and virtual reality, that is to say environments in which reality blends with fantasy and highly personal perception of our surroundings are much more common than often assumed. The article claims that architecture is the most powerful foundation for virtual reality and therefore creator of grey zones. Real spaces (such as cafés or streets, and moreover cities) offer experiences more intense than any typical virtual environment and cause the blurring of awareness in which world we are. Virtual reality is an impoverished reality, and attempts to realize it have led to disastrous outcomes. On the contrary, grey zones, partially anchored on the materiality, actually enrich reality with non-tangible qualities, without threatening its authority in our souls and minds.
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在现实与非现实之间
虚拟现实经常被认为是现实的对立面,前者是与后者完全分离的实体。由于历史上哲学家们对现实的构成没有达成共识,本文试图对这一关键问题的辩论做出贡献。它认为,现实应该被视为包括非有形财产,从第一人称的角度来看,虚拟现实是我们每个人现实的一部分。此外,现实和虚拟现实之间的灰色地带,也就是说,现实与幻想和对周围环境的高度个人感知相融合的环境,比通常想象的要普遍得多。文章声称,建筑是虚拟现实最强大的基础,因此也是灰色地带的创造者。真实的空间(如咖啡厅或街道,更重要的是城市)提供了比任何典型的虚拟环境更强烈的体验,并导致我们所处世界的意识模糊。虚拟现实是一个贫穷的现实,试图实现它导致了灾难性的后果。相反,灰色地带,部分地锚定在物质性上,实际上用非有形的品质丰富了现实,而不会威胁到它在我们灵魂和思想中的权威。
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来源期刊
Technoetic Arts
Technoetic Arts HUMANITIES, MULTIDISCIPLINARY-
CiteScore
0.60
自引率
0.00%
发文量
11
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