The Relationship Between Self-Regulation, Parent-Adolescent Attachment and Self-Concept With Online Game Addiction

Lyanna Oktavia, Sugiyo Sugiyo, Awalya Awalya
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Abstract

The ease of internet access enables a lot of students to play online games. However, if the online games are uncontrollably played, students will get addicted. This study aimed to determine the relationship between self-regulation, parent-adolescent attachment, and self-concept with online game addiction tendency by Public Senior High School students in Semarang City amounted to 391 people. Quota random sampling and self-regulation questionnaire adopted from Miller & Brown (1991), attachment scale adopted from Gullone and Robinson (2005), self-concept scale (Tennessee Self-Concept Scale) from Burn (1993), and online game addiction from Lemmens (2009) were used to sample the students. Findings showed that the online game addiction tendency by the students of Public Senior High School in Semarang City was low. Further, the researchers found that self-regulation, attachment, and self-concept had negative and significant relationships with online game addiction. To follow-up these findings, prevention needs to be addressed to online game addiction by strengthening self-regulation, positive self-concept and building parents and adolescents interactions.
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网络游戏成瘾与自我调节、父母-青少年依恋和自我概念的关系
网络的便利使许多学生能够玩网络游戏。然而,如果不受控制地玩网络游戏,学生就会上瘾。本研究旨在探讨三宝垄市391名公立高中学生的自我调节、亲子依恋、自我概念与网络游戏成瘾倾向的关系。学生样本采用Miller & Brown(1991)的配额随机抽样和自我调节问卷,Gullone and Robinson(2005)的依恋量表,Burn(1993)的自我概念量表(Tennessee self-concept scale), Lemmens(2009)的网络游戏成瘾量表。调查结果显示,三宝垄市公立高中学生的网络游戏成瘾倾向较低。此外,研究人员还发现,自我调节、依恋和自我概念与网络游戏成瘾存在显著的负相关关系。为了跟进这些发现,需要通过加强自我调节,积极的自我概念和建立父母与青少年的互动来预防网络游戏成瘾。
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发文量
22
审稿时长
24 weeks
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