A bibliometric study on the use of games in the Production Engineering area

Q3 Engineering Gestao e Producao Pub Date : 2021-08-02 DOI:10.1590/1806-9649-2021v28e5171
Carlos Antonio Gonçalves Rosado, Márcio Coutinho De Souza
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Abstract

Abstract: Keeping the student focused for long periods of time has been a challenge for teachers. The adoption of new teaching strategies in which students leave the position of listeners and share with the master the active position is already known and even adopted. These strategies give students the opportunity to have more interactive experiences, stimulate independent thinking, create discussions within the group thus contribute to the improvement of the teaching- learning process. In that sense, the use of educational games has been an alternative, as they can mitigate the difficulty that students have in making the parallel between the concepts theorists learned from situations of application of this knowledge. Monitor the growth of the literature and research patterns in a given thematic area is an important step to understand the development of this domain. Therefore, the bibliometrics has been an emerging area, as it aims to describe, evaluate and monitor research published in a given field of knowledge. In this way, it is defined as the general objective of this work to map and characterize publications on the use of games and related terms in Production Engineering from bibliometric research in the annals of the National Meeting of Production Engineering. In this research, techniques such as Citation, Bibliographic Coupling, Co-author, Co-citation and Co- word were used, from which bibliometric maps are generated with the aid of the VOSviewer software, in which, for example, the most used keywords are shown; institutions and authors who publish works in the field; the authors who are engaged bibliographically; those who work together; and those that appear simultaneously in the reference lists.
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关于游戏在生产工程领域使用的文献计量学研究
摘要:让学生长时间集中注意力一直是教师面临的挑战。采用新的教学策略,即学生离开听众的位置,与主人分享主动位置,已经被人们所熟知,甚至被采用。这些策略使学生有机会获得更多的互动体验,激发独立思考,在小组中创造讨论,从而有助于改善教与学的过程。从这个意义上说,使用教育游戏是一种选择,因为它们可以减轻学生在类比理论家从应用这些知识的情境中所学到的概念时所遇到的困难。监测特定主题领域的文献和研究模式的增长是了解该领域发展的重要步骤。因此,文献计量学一直是一个新兴的领域,因为它旨在描述、评估和监测在给定的知识领域发表的研究。通过这种方式,它被定义为这项工作的总体目标,即从国家生产工程会议年鉴中的文献计量学研究中绘制和描述有关游戏和相关术语在生产工程中的使用的出版物。本研究采用引文、书目耦合、合著、共引、共词等技术,借助VOSviewer软件生成文献计量图,其中显示了使用频率最高的关键词;在本领域发表作品的机构和作者;从事书目研究的作者;那些一起工作的人;以及同时出现在参考文献列表中的那些。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Gestao e Producao
Gestao e Producao Engineering-Industrial and Manufacturing Engineering
CiteScore
1.60
自引率
0.00%
发文量
23
审稿时长
44 weeks
期刊介绍: Gestão & Produção is a journal published four times a year year (March, June, September and December) by the Departamento de Engenharia de Produção (DEP) of Universidade Federal de São Carlos (UFSCar). The first issue of Gestão & Produção was published in April, 1994. Actually, G&P was result of experience of professors of DEP/UFSCar in editing, in the beginning, "Cadernos DEP" in the 1980s, followed by "Cadernos de Engenharia de Produção". The last three issues of "Cadernos de Engenharia de Produção" were a test previous to the launch of Gestão & Produção because most of the journal characteristics were already established, like regularity.
期刊最新文献
Comparison of artificial neural networks learning methods to evaluate supply chain performance Evaluation of the socioeconomic and environmental sustainability of banking institutions in Brazil using the Analytic Hierarchy Process with ratings approach Economic, social and environmental aspects of the sustainability of a construction waste recycling plant A bibliometric study on the use of games in the Production Engineering area Competences of the Executive Secretariat in project management
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